qtgraphs/tests/auto/cpptest/qgcustom/tst_custom.cpp

134 lines
4.3 KiB
C++

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QtTest>
#include <QtGraphs/QCustom3DItem>
class tst_custom: public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
void construct();
void initialProperties();
void initializeProperties();
private:
QCustom3DItem *m_custom;
};
void tst_custom::initTestCase()
{
}
void tst_custom::cleanupTestCase()
{
}
void tst_custom::init()
{
m_custom = new QCustom3DItem();
}
void tst_custom::cleanup()
{
delete m_custom;
}
void tst_custom::construct()
{
QCustom3DItem *custom = new QCustom3DItem();
QVERIFY(custom);
delete custom;
custom = new QCustom3DItem(":/customitem.mesh", QVector3D(1.0f, 1.0f, 1.0f),
QVector3D(1.0f, 1.0f, 1.0f), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f),
QImage(":/customtexture.jpg"));
QVERIFY(custom);
QCOMPARE(custom->meshFile(), QString(":/customitem.mesh"));
QCOMPARE(custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
QCOMPARE(custom->isPositionAbsolute(), false);
QCOMPARE(custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
QCOMPARE(custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
QCOMPARE(custom->isScalingAbsolute(), true);
QCOMPARE(custom->isShadowCasting(), true);
QCOMPARE(custom->textureFile(), QString());
QCOMPARE(custom->isVisible(), true);
delete custom;
}
void tst_custom::initialProperties()
{
QVERIFY(m_custom);
QCOMPARE(m_custom->meshFile(), QString());
QCOMPARE(m_custom->position(), QVector3D());
QCOMPARE(m_custom->isPositionAbsolute(), false);
QCOMPARE(m_custom->rotation(), QQuaternion());
QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
QCOMPARE(m_custom->isScalingAbsolute(), true);
QCOMPARE(m_custom->isShadowCasting(), true);
QCOMPARE(m_custom->textureFile(), QString());
QCOMPARE(m_custom->isVisible(), true);
}
void tst_custom::initializeProperties()
{
QVERIFY(m_custom);
QSignalSpy meshFileSpy(m_custom, &QCustom3DItem::meshFileChanged);
QSignalSpy textureFileSpy(m_custom, &QCustom3DItem::textureFileChanged);
QSignalSpy positionSpy(m_custom, &QCustom3DItem::positionChanged);
QSignalSpy positionAbsoluteSpy(m_custom, &QCustom3DItem::positionAbsoluteChanged);
QSignalSpy scalingSpy(m_custom, &QCustom3DItem::scalingChanged);
QSignalSpy rotationSpy(m_custom, &QCustom3DItem::rotationChanged);
QSignalSpy visibleSpy(m_custom, &QCustom3DItem::visibleChanged);
QSignalSpy shadowCastingSpy(m_custom, &QCustom3DItem::shadowCastingChanged);
QSignalSpy scalingAbsoluteSpy(m_custom, &QCustom3DItem::scalingAbsoluteChanged);
QSignalSpy updateSpy(m_custom, &QCustom3DItem::needUpdate);
m_custom->setMeshFile(":/customitem.mesh");
m_custom->setPosition(QVector3D(1.0f, 1.0f, 1.0f));
m_custom->setPositionAbsolute(true);
m_custom->setRotation(QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
m_custom->setScaling(QVector3D(1.0f, 1.0f, 1.0f));
m_custom->setScalingAbsolute(false);
m_custom->setShadowCasting(false);
m_custom->setTextureFile(":/customtexture.jpg");
m_custom->setVisible(false);
QCOMPARE(m_custom->meshFile(), QString(":/customitem.mesh"));
QCOMPARE(m_custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
QCOMPARE(m_custom->isPositionAbsolute(), true);
QCOMPARE(m_custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
QCOMPARE(m_custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
QCOMPARE(m_custom->isScalingAbsolute(), false);
QCOMPARE(m_custom->isShadowCasting(), false);
QCOMPARE(m_custom->textureFile(), QString(":/customtexture.jpg"));
QCOMPARE(m_custom->isVisible(), false);
m_custom->setTextureImage(QImage(QSize(10, 10), QImage::Format_ARGB32));
QCOMPARE(m_custom->textureFile(), QString());
QCOMPARE(meshFileSpy.size(), 1);
QCOMPARE(textureFileSpy.size(), 2);
QCOMPARE(positionSpy.size(), 1);
QCOMPARE(positionAbsoluteSpy.size(), 1);
QCOMPARE(scalingSpy.size(), 1);
QCOMPARE(rotationSpy.size(), 1);
QCOMPARE(visibleSpy.size(), 1);
QCOMPARE(shadowCastingSpy.size(), 1);
QCOMPARE(scalingAbsoluteSpy.size(), 1);
QCOMPARE(updateSpy.size(), 10);
}
QTEST_MAIN(tst_custom)
#include "tst_custom.moc"