mirror of https://github.com/qt/qtgraphs.git
134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include <QtTest/QtTest>
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#include <QtGraphs/QCustom3DItem>
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class tst_custom: public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void init();
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void cleanup();
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void construct();
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void initialProperties();
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void initializeProperties();
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private:
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QCustom3DItem *m_custom;
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};
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void tst_custom::initTestCase()
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{
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}
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void tst_custom::cleanupTestCase()
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{
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}
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void tst_custom::init()
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{
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m_custom = new QCustom3DItem();
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}
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void tst_custom::cleanup()
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{
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delete m_custom;
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}
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void tst_custom::construct()
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{
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QCustom3DItem *custom = new QCustom3DItem();
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QVERIFY(custom);
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delete custom;
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custom = new QCustom3DItem(":/customitem.mesh", QVector3D(1.0f, 1.0f, 1.0f),
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QVector3D(1.0f, 1.0f, 1.0f), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f),
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QImage(":/customtexture.jpg"));
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QVERIFY(custom);
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QCOMPARE(custom->meshFile(), QString(":/customitem.mesh"));
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QCOMPARE(custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(custom->isPositionAbsolute(), false);
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QCOMPARE(custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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QCOMPARE(custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(custom->isScalingAbsolute(), true);
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QCOMPARE(custom->isShadowCasting(), true);
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QCOMPARE(custom->textureFile(), QString());
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QCOMPARE(custom->isVisible(), true);
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delete custom;
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}
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void tst_custom::initialProperties()
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{
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QVERIFY(m_custom);
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QCOMPARE(m_custom->meshFile(), QString());
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QCOMPARE(m_custom->position(), QVector3D());
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QCOMPARE(m_custom->isPositionAbsolute(), false);
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QCOMPARE(m_custom->rotation(), QQuaternion());
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QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
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QCOMPARE(m_custom->isScalingAbsolute(), true);
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QCOMPARE(m_custom->isShadowCasting(), true);
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QCOMPARE(m_custom->textureFile(), QString());
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QCOMPARE(m_custom->isVisible(), true);
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}
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void tst_custom::initializeProperties()
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{
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QVERIFY(m_custom);
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QSignalSpy meshFileSpy(m_custom, &QCustom3DItem::meshFileChanged);
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QSignalSpy textureFileSpy(m_custom, &QCustom3DItem::textureFileChanged);
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QSignalSpy positionSpy(m_custom, &QCustom3DItem::positionChanged);
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QSignalSpy positionAbsoluteSpy(m_custom, &QCustom3DItem::positionAbsoluteChanged);
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QSignalSpy scalingSpy(m_custom, &QCustom3DItem::scalingChanged);
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QSignalSpy rotationSpy(m_custom, &QCustom3DItem::rotationChanged);
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QSignalSpy visibleSpy(m_custom, &QCustom3DItem::visibleChanged);
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QSignalSpy shadowCastingSpy(m_custom, &QCustom3DItem::shadowCastingChanged);
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QSignalSpy scalingAbsoluteSpy(m_custom, &QCustom3DItem::scalingAbsoluteChanged);
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QSignalSpy updateSpy(m_custom, &QCustom3DItem::needUpdate);
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m_custom->setMeshFile(":/customitem.mesh");
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m_custom->setPosition(QVector3D(1.0f, 1.0f, 1.0f));
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m_custom->setPositionAbsolute(true);
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m_custom->setRotation(QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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m_custom->setScaling(QVector3D(1.0f, 1.0f, 1.0f));
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m_custom->setScalingAbsolute(false);
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m_custom->setShadowCasting(false);
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m_custom->setTextureFile(":/customtexture.jpg");
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m_custom->setVisible(false);
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QCOMPARE(m_custom->meshFile(), QString(":/customitem.mesh"));
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QCOMPARE(m_custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(m_custom->isPositionAbsolute(), true);
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QCOMPARE(m_custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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QCOMPARE(m_custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(m_custom->isScalingAbsolute(), false);
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QCOMPARE(m_custom->isShadowCasting(), false);
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QCOMPARE(m_custom->textureFile(), QString(":/customtexture.jpg"));
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QCOMPARE(m_custom->isVisible(), false);
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m_custom->setTextureImage(QImage(QSize(10, 10), QImage::Format_ARGB32));
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QCOMPARE(m_custom->textureFile(), QString());
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QCOMPARE(meshFileSpy.size(), 1);
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QCOMPARE(textureFileSpy.size(), 2);
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QCOMPARE(positionSpy.size(), 1);
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QCOMPARE(positionAbsoluteSpy.size(), 1);
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QCOMPARE(scalingSpy.size(), 1);
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QCOMPARE(rotationSpy.size(), 1);
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QCOMPARE(visibleSpy.size(), 1);
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QCOMPARE(shadowCastingSpy.size(), 1);
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QCOMPARE(scalingAbsoluteSpy.size(), 1);
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QCOMPARE(updateSpy.size(), 10);
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}
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QTEST_MAIN(tst_custom)
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#include "tst_custom.moc"
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