mirror of https://github.com/qt/qtgraphs.git
196 lines
5.8 KiB
C++
196 lines
5.8 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "scatterdatamodifier.h"
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#include <QtGraphs/qscatterdataproxy.h>
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#include <QtGraphs/qvalue3daxis.h>
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#include <QtGraphs/q3dscene.h>
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#include <QtGraphs/q3dcamera.h>
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#include <QtGraphs/qscatter3dseries.h>
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#include <QtGraphs/q3dtheme.h>
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#include <QtCore/qmath.h>
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#include <QtCore/qrandom.h>
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#include <QtWidgets/qcombobox.h>
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using namespace Qt::StringLiterals;
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//#define RANDOM_SCATTER // Uncomment this to switch to random scatter
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const int numberOfItems = 10000;
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const float curveDivider = 7.5f;
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const int lowerNumberOfItems = 900;
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const float lowerCurveDivider = 0.75f;
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ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter, QObject *parent) :
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QObject(parent),
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m_graph(scatter),
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m_itemCount(lowerNumberOfItems),
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m_curveDivider(lowerCurveDivider),
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//! [7]
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m_inputHandler(new AxesInputHandler(scatter))
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//! [7]
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{
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//! [0]
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m_graph->activeTheme()->setType(Q3DTheme::ThemeStoneMoss);
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m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftHigh);
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m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);
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m_graph->scene()->activeCamera()->setZoomLevel(80.f);
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//! [0]
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//! [1]
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QScatterDataProxy *proxy = new QScatterDataProxy;
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QScatter3DSeries *series = new QScatter3DSeries(proxy);
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series->setItemLabelFormat(u"@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"_s);
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series->setMeshSmooth(m_smooth);
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m_graph->addSeries(series);
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//! [1]
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//! [8]
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// Give ownership of the handler to the graph and make it the active handler
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m_graph->setActiveInputHandler(m_inputHandler);
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//! [8]
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//! [9]
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// Give our axes to the input handler
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m_inputHandler->setAxes(m_graph->axisX(), m_graph->axisZ(), m_graph->axisY());
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//! [9]
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//! [2]
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addData();
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//! [2]
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}
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ScatterDataModifier::~ScatterDataModifier()
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{
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}
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void ScatterDataModifier::addData()
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{
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// Configure the axes according to the data
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//! [3]
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m_graph->axisX()->setTitle("X");
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m_graph->axisY()->setTitle("Y");
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m_graph->axisZ()->setTitle("Z");
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//! [3]
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//! [4]
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QScatterDataArray *dataArray = new QScatterDataArray;
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dataArray->reserve(m_itemCount);
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//! [4]
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#ifdef RANDOM_SCATTER
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for (int i = 0; i < m_itemCount; ++i)
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dataArray->append(QScatterDataItem(randVector()));
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#else
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//! [5]
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const float limit = qSqrt(m_itemCount) / 2.0f;
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for (int i = -limit; i < limit; ++i) {
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for (int j = -limit; j < limit; ++j) {
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const float x = float(i) + 0.5f;
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const float y = qCos(qDegreesToRadians(float(i * j) / m_curveDivider));
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const float z = float(j) + 0.5f;
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dataArray->append(QScatterDataItem({x, y, z}));
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}
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}
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//! [5]
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#endif
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//! [6]
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m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
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//! [6]
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}
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void ScatterDataModifier::changeStyle(int style)
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{
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QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
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if (comboBox) {
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m_style = comboBox->itemData(style).value<QAbstract3DSeries::Mesh>();
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if (!m_graph->seriesList().isEmpty())
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m_graph->seriesList().at(0)->setMesh(m_style);
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}
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}
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void ScatterDataModifier::setSmoothDots(int smooth)
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{
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m_smooth = bool(smooth);
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QScatter3DSeries *series = m_graph->seriesList().at(0);
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series->setMeshSmooth(m_smooth);
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}
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void ScatterDataModifier::changeTheme(int theme)
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{
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Q3DTheme *currentTheme = m_graph->activeTheme();
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currentTheme->setType(Q3DTheme::Theme(theme));
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emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled());
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emit gridEnabledChanged(currentTheme->isGridEnabled());
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}
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void ScatterDataModifier::changePresetCamera()
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{
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static int preset = Q3DCamera::CameraPresetFrontLow;
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m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset);
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if (++preset > Q3DCamera::CameraPresetDirectlyBelow)
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preset = Q3DCamera::CameraPresetFrontLow;
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}
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void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
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{
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int quality = int(sq);
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emit shadowQualityChanged(quality); // connected to a checkbox in scattergraph.cpp
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}
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void ScatterDataModifier::changeShadowQuality(int quality)
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{
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QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
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m_graph->setShadowQuality(sq);
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}
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void ScatterDataModifier::setBackgroundEnabled(int enabled)
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{
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m_graph->activeTheme()->setBackgroundEnabled((bool)enabled);
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}
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void ScatterDataModifier::setGridEnabled(int enabled)
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{
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m_graph->activeTheme()->setGridEnabled((bool)enabled);
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}
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void ScatterDataModifier::toggleItemCount()
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{
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if (m_itemCount == numberOfItems) {
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m_itemCount = lowerNumberOfItems;
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m_curveDivider = lowerCurveDivider;
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} else {
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m_itemCount = numberOfItems;
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m_curveDivider = curveDivider;
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}
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m_graph->seriesList().at(0)->dataProxy()->resetArray(0);
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addData();
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}
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void ScatterDataModifier::toggleRanges()
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{
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if (!m_autoAdjust) {
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m_graph->axisX()->setAutoAdjustRange(true);
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m_graph->axisZ()->setAutoAdjustRange(true);
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m_inputHandler->setDragSpeedModifier(1.5f);
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m_autoAdjust = true;
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} else {
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m_graph->axisX()->setRange(-10.0f, 10.0f);
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m_graph->axisZ()->setRange(-10.0f, 10.0f);
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m_inputHandler->setDragSpeedModifier(15.0f);
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m_autoAdjust = false;
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}
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}
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QVector3D ScatterDataModifier::randVector()
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{
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auto *generator = QRandomGenerator::global();
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const auto x = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
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const auto y = float(generator->bounded(100)) / 100.0f - float(generator->bounded(100)) / 100.0f;
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const auto z = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
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return {x, y, z};
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}
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