qtgraphs/src/graphs3d/engine/shaders/surfaceGrid.vert

9 lines
193 B
GLSL

VARYING vec3 pos;
void MAIN()
{
vec2 UV = UV0 * (vertices / range);
VERTEX = texture(height, UV).rgb;
pos = VERTEX;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}