qtgraphs/examples/graphs3d/widgetgraphgallery/doc/src/widgetgraphgallery.qdoc

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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example widgetgraphgallery
\meta tags {Graphs, Q3DBars, Bar Graph, Custom Proxy, Q3DScatter, Scatter Graph, Custom Input Handler, Q3DSurface, Surface Graph, QCustom3DItem, Textured Surface}
\examplecategory {Data Visualization & 3D}
\title Graph Gallery
\ingroup qtgraphs_examples
\brief Gallery of Bar, Scatter, and Surface graphs.
\e {Graph Gallery} demonstrates all three graph types and some of their special features.
The graphs have their own tabs in the application.
\image widgetgraphgallery-example.png
\include examples-run.qdocinc
\section1 Bar Graph
In the \uicontrol {Bar Graph} tab, create a 3D bar graph using Q3DBars and combine the use of
widgets to adjust various bar graph qualities. The example shows how to:
\list
\li Create an application with Q3DBars and some widgets
\li Use QBar3DSeries and QBarDataProxy to set data to the graph
\li Adjust some graph and series properties using widget controls
\li Select a row or a column by clicking an axis label
\li Create a custom proxy to use with Q3DBars
\endlist
For information about interacting with the graph, see
\l{Qt Graphs Interacting with Data}{this page}.
\section2 Creating the Application
First, in \c{bargraph.cpp}, instantiate Q3DBars:
\snippet widgetgraphgallery/bargraph.cpp 0
Then, create the widget, and horizontal and vertical layouts.
The graph is embedded in a window container using
QWidget::createWindowContainer(). This is required because all data
visualization graph classes (Q3DBars, Q3DScatter, Q3DSurface) inherit
QWindow. This is the only way to use a class inheriting QWindow as a widget.
Add the graph and the vertical layout to the
horizontal one:
\snippet widgetgraphgallery/bargraph.cpp 1
Next, create another class to handle the data addition and other interaction with the
graph:
\snippet widgetgraphgallery/bargraph.cpp 2
\section2 Setting up the Bar Graph
Set up the graph in the constructor of the \c GraphModifier class:
\snippet widgetgraphgallery/graphmodifier.cpp 0
First, create the axes and the series into member variables to support changing them easily:
\snippet widgetgraphgallery/graphmodifier.cpp 1
Then, set some visual qualities for the graph:
\snippet widgetgraphgallery/graphmodifier.cpp 2
Set up the axes and make them the active axes of the graph:
\snippet widgetgraphgallery/graphmodifier.cpp 3
Give axis labels a small autorotation angle with setLabelAutoRotation() to make them orient
slightly toward the camera. This improves axis label readability at extreme camera angles.
Next, initialize the visual properties of the series. Note that the second series is initially
not visible:
\snippet widgetgraphgallery/graphmodifier.cpp 4
Add the series to the graph:
\snippet widgetgraphgallery/graphmodifier.cpp 5
Finally, set the camera angle by calling the same method the camera angle change button
in the UI uses to cycle through various camera angles:
\snippet widgetgraphgallery/graphmodifier.cpp 6
The camera is controlled via the scene object of the graph:
\snippet widgetgraphgallery/graphmodifier.cpp 7
For more information about using scene and cameras, see Q3DScene and Q3DCamera.
\section2 Adding Data to the Graph
At the end of the constructor, call a method that sets up the data:
\snippet widgetgraphgallery/graphmodifier.cpp 8
This method adds data to the proxies of the two series:
\snippet widgetgraphgallery/graphmodifier.cpp 9a
\dots 0
\snippet widgetgraphgallery/graphmodifier.cpp 9b
\section2 Using Widgets to Control the Graph
Continue by adding some widgets in \c{bargraph.cpp}. Add a slider:
\snippet widgetgraphgallery/bargraph.cpp 3
Use the slider to rotate the graph instead of just using a mouse or touch. Add it to the
vertical layout:
\snippet widgetgraphgallery/bargraph.cpp 4
Then, connect it to a method in \c GraphModifier:
\snippet widgetgraphgallery/bargraph.cpp 5
Create a slot in \c GraphModifier for the signal connection. The camera is controlled via the
scene object. This time, specify the actual camera position along the orbit around the center
point, instead of specifying a preset camera angle:
\snippet widgetgraphgallery/graphmodifier.cpp 10
You can now use the slider to rotate the graph.
Add more widgets to the vertical layout to control:
\list
\li Graph rotation
\li Label style
\li Camera preset
\li Background visibility
\li Grid visibility
\li Bar shading smoothness
\li Visibility of the second bar series
\li Value axis direction
\li Axis title visibility and rotation
\li Data range to be shown
\li Bar style
\li Selection mode
\li Theme
\li Shadow quality
\li Font
\li Font size
\li Axis label rotation
\li Data mode
\endlist
Some widget controls are intentionally disabled when in the \uicontrol {Custom Proxy Data}
data mode.
\section2 Selecting a Row or Column by Clicking an Axis Label
Selection by axis label is default functionality for bar graphs. As an example, you can select
rows by clicking an axis label in the following way:
\list 1
\li Change selection mode to \c SelectionRow
\li Click a year label
\li The row with the clicked year is selected
\endlist
The same method works with \c SelectionSlice and \c SelectionItem flags, as long as
either \c SelectionRow or \c SelectionColumn is set as well.
\section2 Zooming to Selection
As an example of adjusting the camera target, implement an animation of zooming to
selection via a button press. Animation initializations are done in the constructor:
\snippet widgetgraphgallery/graphmodifier.cpp 11
Function \c{GraphModifier::zoomToSelectedBar()} contains the zooming functionality.
QPropertyAnimation \c m_animationCameraTarget targets Q3DCamera::target property,
which takes a value normalized to the range (-1, 1).
Figure out where the selected bar is relative to axes, and use that as the end value for
\c{m_animationCameraTarget}:
\snippet widgetgraphgallery/graphmodifier.cpp 12
\dots 0
\snippet widgetgraphgallery/graphmodifier.cpp 13
Then, rotate the camera so that it always points approximately to the center of
the graph at the end of the animation:
\snippet widgetgraphgallery/graphmodifier.cpp 14
\section2 Custom Proxy for Data
By toggling \uicontrol {Custom Proxy Data} data mode on, a custom dataset and the corresponding
proxy are taken into use.
Define a simple flexible data set, \c{VariantDataSet}, where each data item is
a variant list. Each item can have multiple values, identified by their index in
the list. In this case, the data set is storing monthly rainfall data, where the value in
index zero is the year, the value in index one is the month, and the value in index two is
the amount of rainfall in that month.
The custom proxy is similar to itemmodel-based proxies provided by Qt Data Visualization, and
it requires mapping to interpret the data.
\section3 VariantDataSet
Define the data items as QVariantList objects. Add functionality for clearing the data set and
querying for a reference to the data contained in the set. Also, add signals to be emitted when
data is added or the set is cleared:
\snippet widgetgraphgallery/variantdataset.h 0
\dots 0
\codeline
\snippet widgetgraphgallery/variantdataset.h 1
\section3 VariantBarDataProxy
Subclass \c VariantBarDataProxy from QBarDataProxy and provide a simple API of getters and
setters for the data set and the mapping:
\snippet widgetgraphgallery/variantbardataproxy.h 0
\dots 0
\codeline
\snippet widgetgraphgallery/variantbardataproxy.h 1
The proxy listens for the changes in the data set and the mapping, and resolves the data set
if any changes are detected. This is not a particularly efficient implementation, as any change
will cause re-resolving of the entire data set, but that is not an issue for this example.
In \c resolveDataSet() method, sort the variant data values into rows and columns based on the
mapping. This is very similar to how QItemModelBarDataProxy handles mapping, except you use
list indexes instead of item model roles here. Once the values are sorted, generate
\c QBarDataArray out of them, and call the \c resetArray() method in the parent class:
\snippet widgetgraphgallery/variantbardataproxy.cpp 0
\section3 VariantBarDataMapping
Store the mapping information between \c VariantDataSet data item indexes and rows, columns,
and values of \c QBarDataArray in \c VariantBarDataMapping. It contains the lists of rows and
columns to be included in the resolved data:
\snippet widgetgraphgallery/variantbardatamapping.h 0
\dots 0
\codeline
\snippet widgetgraphgallery/variantbardatamapping.h 1
\dots 0
\codeline
\snippet widgetgraphgallery/variantbardatamapping.h 2
\dots 0
\codeline
\snippet widgetgraphgallery/variantbardatamapping.h 3
The primary way to use a \c VariantBarDataMapping object is to give the mappings in the
constructor, though you can use the \c remap() method to set them later, either individually or
all together. Emit a signal if mapping changes. The outcome is a simplified version of the
mapping functionality of QItemModelBarDataProxy, adapted to work with variant lists instead of
item models.
\section3 RainfallData
Handle the setup of QBar3DSeries with the custom proxy in the \c RainfallData class:
\snippet widgetgraphgallery/rainfalldata.cpp 0
Populate the variant data set in the \c addDataSet() method:
\snippet widgetgraphgallery/rainfalldata.cpp 1
\dots
Add the data set to the custom proxy and set the mapping:
\snippet widgetgraphgallery/rainfalldata.cpp 2
Finally, add a function for getting the created series for displaying:
\snippet widgetgraphgallery/rainfalldata.h 0
\section1 Scatter Graph
In the \uicontrol {Scatter Graph} tab, create a 3D scatter graph using Q3DScatter.
The example shows how to:
\list
\li Set up Q3DScatter graph
\li Use QScatterDataProxy to set data to the graph
\li Create a custom input handler by extending Q3DInputHandler
\endlist
For basic application creation, see \l {Bar Graph}.
\section2 Setting up the Scatter Graph
First, set up some visual qualities for the graph in the constructor of the
\c ScatterDataModifier:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 0
None of these are mandatory, but are used to override graph defaults. You can try how it looks
with the preset defaults by commenting out the block above.
Next, create a QScatterDataProxy and the associated QScatter3DSeries. Set a custom label format
and mesh smoothing for the series and add it to the graph:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 1
\section2 Adding Scatter Data
The last thing to do in the \c ScatterDataModifier constructor is to add data to the graph:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 2
The actual data addition is done in \c addData() method. First, configure the axes:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 3
You could do this also in the constructor of \c {ScatterDataModifier}. Doing it here
keeps the constructor simpler and the axes' configuration near the data.
Next, create a data array and populate it:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 4
\dots
\snippet widgetgraphgallery/scatterdatamodifier.cpp 5
Finally, tell the proxy to start using the data we gave it:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 6
Now, the graph has the data and is ready for use. For information about adding widgets
to control the graph, see \l {Using Widgets to Control the Graph}.
\section2 Replacing Default Input Handling
Initialize \c m_inputHandler in the constructor with a pointer to the scatter graph instance:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 7
Replace the default input handling mechanism by setting the active input handler of
Q3DScatter to \c {AxesInputHandler}, which implements the custom behavior:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 8
The input handler needs access to the axes of the graph, so pass them to it:
\snippet widgetgraphgallery/scatterdatamodifier.cpp 9
\section2 Extending Mouse Event Handling
First, inherit the custom input handler from Q3DInputHandler instead of QAbstract3DInputHandler
to keep all the functionality of the default input handling, and to add the custom
functionality on top of it:
\snippet widgetgraphgallery/axesinputhandler.h 0
Start extending the default functionality by re-implementing some of the mouse events.
First, extend \c {mousePressEvent}. Add a \c{m_mousePressed} flag for the left mouse button
to it, and keep the rest of the default functionality:
\snippet widgetgraphgallery/axesinputhandler.cpp 0
Next, modify \c mouseReleaseEvent to clear the flag, and reset the internal state:
\snippet widgetgraphgallery/axesinputhandler.cpp 1
Then, modify \c {mouseMoveEvent}. Check if \c m_mousePressed flag is \c {true} and
the internal state is something other than \c StateNormal. If so, set the input positions
for mouse movement distance calculations, and call the axis dragging function (see
\l {Implementing Axis Dragging} for details):
\snippet widgetgraphgallery/axesinputhandler.cpp 2
\section2 Implementing Axis Dragging
First, start listening to the selection signal from the graph. Do that in the
constructor, and connect it to the \c handleElementSelected method:
\snippet widgetgraphgallery/axesinputhandler.cpp 3
In \c {handleElementSelected}, check the type of the selection, and set the internal state
based on it:
\snippet widgetgraphgallery/axesinputhandler.cpp 4
The actual dragging logic is implemented in the \c handleAxisDragging method, which is called
from \c {mouseMoveEvent}, if the required conditions are met:
\snippet widgetgraphgallery/axesinputhandler.cpp 5
In \c {handleAxisDragging}, first get the scene orientation from the active camera:
\snippet widgetgraphgallery/axesinputhandler.cpp 6
Then, calculate the modifiers for mouse movement direction based on the orientation:
\snippet widgetgraphgallery/axesinputhandler.cpp 7
After that, calculate the mouse movement, and modify it based on the y rotation of the
camera:
\snippet widgetgraphgallery/axesinputhandler.cpp 8
Then, apply the moved distance to the correct axis:
\snippet widgetgraphgallery/axesinputhandler.cpp 9
Finally, add a function for setting the dragging speed:
\snippet widgetgraphgallery/axesinputhandler.h 1
This is needed, as the mouse movement distance is absolute in screen coordinates, and you
need to adjust it to the axis range. The larger the value, the slower the dragging will be.
Note that in this example, the scene zoom level is not taken into account when determining the
drag speed, so you'll notice changes in the range adjustment as you change the zoom level.
You could also adjust the modifier automatically based on the axis range and camera zoom level.
\section1 Surface Graph
In the \uicontrol {Surface Graph} tab, create a 3D surface graph using Q3DSurface.
The example shows how to:
\list
\li Set up a basic QSurfaceDataProxy and set data for it.
\li Use QHeightMapSurfaceDataProxy for showing 3D height maps.
\li Use topographic data to create 3D height maps.
\li Use three different selection modes for studying the graph.
\li Use axis ranges to display selected portions of the graph.
\li Set a custom surface gradient.
\li Add custom items and labels with QCustom3DItem and QCustom3DLabel.
\li Use custom input handler to enable zooming and panning.
\li Highlight an area of the surface.
\endlist
For basic application creation, see \l {Bar Graph}.
\section2 Simple Surface with Generated Data
First, instantiate a new QSurfaceDataProxy and attach it to a new QSurface3DSeries:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 0
Then, fill the proxy with a simple square root and sine wave data. Create a new
\c QSurfaceDataArray instance, and add \c QSurfaceDataRow elements to it.
Set the created \c QSurfaceDataArray as the data array for the QSurfaceDataProxy by calling
\c{resetArray()}.
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 1
\section2 Multiseries Height Map Data
Create the height map by instantiating a QHeightMapSurfaceDataProxy with a QImage containing
the height data. Use QHeightMapSurfaceDataProxy::setValueRanges() to define the
value range of the map. In the example, the map is from an imaginary position of
34.0\unicode 0x00B0 N - 40.0\unicode 0x00B0 N and 18.0\unicode 0x00B0 E - 24.0\unicode 0x00B0 E.
These values are used to position the map on the axes.
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 2
Add the other surface layers the same way, by creating a proxy and a series for them using
height map images.
\section2 Topographic Map Data
The topographic data is obtained from the National Land Survey of Finland. It provides a product
called \c{Elevation Model 2 m}, which is suitable for this example.
The topography data is from Levi fell. The accuracy of the data is well beyond the need, and
therefore it is compressed and encoded into a PNG file. The height value of the original
ASCII data is encoded into RGB format using a multiplier, which you will see later in
a code extract. The multiplier is calculated by dividing the largest 24-bit value with the
highest point in Finland.
QHeightMapSurfaceDataProxy converts only one-byte values. To utilize the higher accuracy of
the data from the National Land Survey of Finland, read the data from the PNG file and decode
it into QSurface3DSeries.
First, define the encoding multiplier:
\snippet widgetgraphgallery/topographicseries.cpp 0
Then, perform the actual decoding:
\snippet widgetgraphgallery/topographicseries.cpp 1
Now, the data is usable by the proxy.
\section2 Selecting the Data Set
To demonstrate different proxies, \uicontrol {Surface Graph} has three radio buttons to
switch between the series.
With \uicontrol {Sqrt & Sin}, the simple generated series is activated. First, set
the decorative features, such as enabling the grid for the surface, and selecting the flat
shading mode. Next, define the axis label format and value ranges. Set automatic label rotation
to improve label readability at low camera angles. Finally, make sure the correct series is
added to the graph and the others are not:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 3
With \uicontrol {Multiseries Height Map}, the height map series are activated and others
disabled. Auto-adjusting Y-axis range works well for the height map surface, so ensure it is
set.
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 4
With \uicontrol {Textured Topography}, the topographic series is activated and others disabled.
Activate a custom input handler for this series, to be able to highlight areas on it:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 5
See \l {Use Custom Input Handler to Enable Zooming and Panning} for information about the
custom input handler for this data set.
\section2 Selection Modes
The three selection modes supported by Q3DSurface can be used with radio buttons.
To activate the selected mode or to clear it, add the following inline methods:
\snippet widgetgraphgallery/surfacegraphmodifier.h 0
Add \c{QAbstract3DGraph::SelectionSlice} and \c{QAbstract3DGraph::SelectionMultiSeries} flags
for the row and column selection modes to support doing a slice selection to all visible series
in the graph simultaneously.
\section2 Axis Ranges for Studying the Graph
The example has four slider controls for adjusting the min and max values for X and Z
axes. When selecting the proxy, these sliders are adjusted to match the axis ranges of the
current data set:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 6
Add support for setting the X range from the widget controls to the graph:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 7
Add the support for Z range the same way.
\section2 Custom Surface Gradients
With the \uicontrol {Sqrt & Sin} data set, custom surface gradients can be taken into use
with two push buttons. Define the gradient with QLinearGradient, where the desired colors are
set. Also, change the color style to Q3DTheme::ColorStyle::RangeGradient to use the gradient.
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 8
\section2 Adding Custom Meshes to the Application
Add the mesh files to \c{CMakeLists.txt} for cmake build:
\badcode
set(graphgallery_resource_files
...
"data/oilrig.obj"
"data/pipe.obj"
"data/refinery.obj"
...
)
qt6_add_resources(widgetgraphgallery "widgetgraphgallery"
PREFIX
"/"
FILES
${graphgallery_resource_files}
)
\endcode
Also, add them in the qrc resource file for use with qmake:
\badcode
<RCC>
<qresource prefix="/">
...
<file>data/refinery.obj</file>
<file>data/oilrig.obj</file>
<file>data/pipe.obj</file>
...
</qresource>
</RCC>
\endcode
\section2 Adding Custom Item to a Graph
With the \uicontrol {Multiseries Height Map} data set, custom items are inserted into the
graph and can be toggled on or off using checkboxes. Other visual qualities can also be
controlled with another set of checkboxes, including see-through for the two top layers, and
a highlight for the bottom layer.
Begin by creating a small QImage. Fill it with a single color to use as the color for the
custom object:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 9
Then, specify the position of the item in a variable. The position can then be used for
removing the correct item from the graph:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 10
Then, create a new QCustom3DItem with all the parameters:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 11
Finally, add the item to the graph:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 12
\section2 Adding Custom Label to a Graph
Adding a custom label is very similar to adding a custom item. For the label, a custom mesh is
not needed, but just a QCustom3DLabel instance:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 13
\section2 Removing Custom Item from a Graph
To remove a specific item from the graph, call \c removeCustomItemAt() with the position of
the item:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 14
\note Removing a custom item from the graph also deletes the object. If you want to preserve
the item, use the \c releaseCustomItem() method instead.
\section2 Texture to a Surface Series
With the \uicontrol {Textured Topography} data set, create a map texture to be used with the
topographic height map.
Set an image to be used as the texture on a surface with QSurface3DSeries::setTextureFile().
Add a check box to control if the texture is set or not, and a handler to react to the checkbox
state:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 15
The image in this example is read from a JPG file. Setting an empty file with the method clears
the texture, and the surface uses the gradients or colors from the theme.
\section2 Use Custom Input Handler to Enable Zooming and Panning
With the \uicontrol {Textured Topography} data set, create a custom input handler to
highlight the selection on the graph and allow panning the graph.
The panning implementation is similar to the one shown in \l{Implementing Axis Dragging}.
The difference is that, in this example, you follow only the X and Z axes and don't allow
dragging the surface outside the graph. To limit the dragging, follow the limits of the axes
and do nothing if going outside the graph:
\snippet widgetgraphgallery/custominputhandler.cpp 0
For zooming, catch the \c wheelEvent and adjust the X and Y axis ranges according to the delta
value on QWheelEvent. Adjust the Y axis so that the aspect ratio between the Y axis and the XZ
plane stays the same. This prevents getting a graph in which the height is exaggerated:
\snippet widgetgraphgallery/custominputhandler.cpp 1
Next, add some limits to the zoom level, so that it won't get too near to or far from the
surface. For instance, if the value for the X axis gets below the allowed limit, i.e. zooming
gets too far, the value is set to the minimum allowed value. If the range is going to below
the range minimum, both ends of the axis are adjusted so that the range stays at the limit:
\snippet widgetgraphgallery/custominputhandler.cpp 2
\section2 Highlight an Area of the Surface
To implement a highlight to be displayed on the surface, create a copy of the series and add
some offset to the y value. In this example, the class \c HighlightSeries implements the
creation of the copy in its \c handlePositionChange method.
First, give \c HighlightSeries the pointer to the original series, and then start listening to
the QSurface3DSeries::selectedPointChanged signal:
\snippet widgetgraphgallery/highlightseries.cpp 0
When the signal triggers, check that the position is valid. Then, calculate the ranges
for the copied area, and check that they stay within the bounds. Finally, fill the data array
of the highlight series with the range from the data array of the topography series:
\snippet widgetgraphgallery/highlightseries.cpp 1
\section2 A Gradient to the Highlight Series
Since the \c HighlightSeries is QSurface3DSeries, all the decoration methods a series can
have are available. In this example, add a gradient to emphasize the elevation. Because the
suitable gradient style depends on the range of the Y axis and we change the range when
zooming, the gradient color positions need to be adjusted as the range changes. Do this by
defining proportional values for the gradient color positions:
\snippet widgetgraphgallery/highlightseries.cpp 2
The gradient modification is done in the \c handleGradientChange method, so connect it to
react to changes on the Y axis:
\snippet widgetgraphgallery/surfacegraphmodifier.cpp 16
When a change in the Y axis max value happens, calculate the new gradient color positions:
\snippet widgetgraphgallery/highlightseries.cpp 3
\section1 Example Contents
*/