mirror of https://github.com/qt/qtgraphs.git
287 lines
8.4 KiB
C++
287 lines
8.4 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "scatterdatamodifier.h"
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#include <QtCore/qmath.h>
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#include <QtCore/qrandom.h>
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#include <QtGraphs/q3dscene.h>
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#include <QtGraphs/qgraphstheme.h>
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#include <QtGraphs/qscatter3dseries.h>
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#include <QtGraphs/qscatterdataproxy.h>
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#include <QtGraphs/qvalue3daxis.h>
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#include <QtWidgets/qcombobox.h>
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using namespace Qt::StringLiterals;
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// #define RANDOM_SCATTER // Uncomment this to switch to random scatter
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const int numberOfItems = 10000;
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const float curveDivider = 7.5f;
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const int lowerNumberOfItems = 900;
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const float lowerCurveDivider = 0.75f;
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ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter, QObject *parent)
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: QObject(parent)
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, m_graph(scatter)
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, m_itemCount(lowerNumberOfItems)
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, m_curveDivider(lowerCurveDivider)
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{
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//! [0]
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m_graph->activeTheme()->setTheme(QGraphsTheme::Theme::MixSeries);
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m_graph->activeTheme()->setColorScheme(Qt::ColorScheme::Dark);
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m_graph->setShadowQuality(QAbstract3DGraph::ShadowQuality::SoftHigh);
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m_graph->setCameraPreset(QAbstract3DGraph::CameraPreset::Front);
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m_graph->setCameraZoomLevel(80.f);
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//! [0]
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//! [1]
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auto *proxy = new QScatterDataProxy;
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auto *series = new QScatter3DSeries(proxy);
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series->setItemLabelFormat(u"@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"_s);
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series->setMeshSmooth(m_smooth);
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m_graph->addSeries(series);
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//! [1]
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// Give ownership of the handler to the graph and make it the active handler
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//! [8]
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connect(m_graph,
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&QAbstract3DGraph::selectedElementChanged,
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this,
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&ScatterDataModifier::handleElementSelected);
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connect(m_graph, &QAbstract3DGraph::dragged, this, &ScatterDataModifier::handleAxisDragging);
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m_graph->setDragButton(Qt::LeftButton);
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//! [8]
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//! [2]
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addData();
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//! [2]
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}
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ScatterDataModifier::~ScatterDataModifier() {}
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void ScatterDataModifier::addData()
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{
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// Configure the axes according to the data
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//! [3]
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m_graph->axisX()->setTitle("X");
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m_graph->axisY()->setTitle("Y");
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m_graph->axisZ()->setTitle("Z");
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//! [3]
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//! [4]
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QScatterDataArray dataArray;
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dataArray.reserve(m_itemCount);
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//! [4]
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#ifdef RANDOM_SCATTER
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for (int i = 0; i < m_itemCount; ++i)
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dataArray->append(QScatterDataItem(randVector()));
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#else
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//! [5]
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const float limit = qSqrt(m_itemCount) / 2.0f;
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for (int i = -limit; i < limit; ++i) {
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for (int j = -limit; j < limit; ++j) {
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const float x = float(i) + 0.5f;
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const float y = qCos(qDegreesToRadians(float(i * j) / m_curveDivider));
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const float z = float(j) + 0.5f;
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dataArray.append(QScatterDataItem(x, y, z));
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}
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}
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//! [5]
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#endif
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//! [6]
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m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
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//! [6]
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}
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void ScatterDataModifier::changeStyle(int style)
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{
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QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
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if (comboBox) {
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m_style = comboBox->itemData(style).value<QAbstract3DSeries::Mesh>();
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if (!m_graph->seriesList().isEmpty())
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m_graph->seriesList().at(0)->setMesh(m_style);
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}
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}
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void ScatterDataModifier::setSmoothDots(int smooth)
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{
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m_smooth = bool(smooth);
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QScatter3DSeries *series = m_graph->seriesList().at(0);
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series->setMeshSmooth(m_smooth);
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}
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void ScatterDataModifier::changeTheme(int theme)
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{
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QGraphsTheme *currentTheme = m_graph->activeTheme();
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currentTheme->setTheme(QGraphsTheme::Theme(theme));
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emit backgroundEnabledChanged(currentTheme->isPlotAreaBackgroundEnabled());
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emit gridEnabledChanged(currentTheme->isGridEnabled());
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}
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void ScatterDataModifier::changePresetCamera()
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{
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static int preset = int(QAbstract3DGraph::CameraPreset::FrontLow);
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m_graph->setCameraPreset((QAbstract3DGraph::CameraPreset) preset);
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if (++preset > int(QAbstract3DGraph::CameraPreset::DirectlyBelow))
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preset = int(QAbstract3DGraph::CameraPreset::FrontLow);
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}
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void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
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{
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int quality = int(sq);
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emit shadowQualityChanged(quality); // connected to a checkbox in scattergraph.cpp
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}
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void ScatterDataModifier::handleElementSelected(QAbstract3DGraph::ElementType type)
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{
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//! [9]
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switch (type) {
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case QAbstract3DGraph::ElementType::AxisXLabel:
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m_state = StateDraggingX;
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break;
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case QAbstract3DGraph::ElementType::AxisYLabel:
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m_state = StateDraggingY;
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break;
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case QAbstract3DGraph::ElementType::AxisZLabel:
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m_state = StateDraggingZ;
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break;
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default:
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m_state = StateNormal;
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break;
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}
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//! [9]
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}
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//! [10]
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void ScatterDataModifier::handleAxisDragging(QVector2D delta)
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{
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//! [10]
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float distance = 0.0f;
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//! [11]
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// Get scene orientation from active camera
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float xRotation = m_graph->cameraXRotation();
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float yRotation = m_graph->cameraYRotation();
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//! [11]
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//! [12]
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// Calculate directional drag multipliers based on rotation
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float xMulX = qCos(qDegreesToRadians(xRotation));
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float xMulY = qSin(qDegreesToRadians(xRotation));
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float zMulX = qSin(qDegreesToRadians(xRotation));
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float zMulY = qCos(qDegreesToRadians(xRotation));
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//! [12]
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//! [13]
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// Get the drag amount
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QPoint move = delta.toPoint();
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// Flip the effect of y movement if we're viewing from below
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float yMove = (yRotation < 0) ? -move.y() : move.y();
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//! [13]
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//! [14]
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// Adjust axes
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QValue3DAxis *axis = nullptr;
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switch (m_state) {
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case StateDraggingX:
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axis = m_graph->axisX();
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distance = (move.x() * xMulX - yMove * xMulY) / m_dragSpeedModifier;
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axis->setRange(axis->min() - distance, axis->max() - distance);
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break;
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case StateDraggingZ:
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axis = m_graph->axisZ();
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distance = (move.x() * zMulX + yMove * zMulY) / m_dragSpeedModifier;
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axis->setRange(axis->min() + distance, axis->max() + distance);
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break;
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case StateDraggingY:
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axis = m_graph->axisY();
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distance = move.y() / m_dragSpeedModifier; // No need to use adjusted y move here
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axis->setRange(axis->min() + distance, axis->max() + distance);
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break;
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default:
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break;
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}
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//! [14]
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}
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void ScatterDataModifier::changeShadowQuality(int quality)
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{
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QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
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m_graph->setShadowQuality(sq);
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}
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void ScatterDataModifier::setBackgroundEnabled(int enabled)
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{
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m_graph->activeTheme()->setPlotAreaBackgroundEnabled((bool) enabled);
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}
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void ScatterDataModifier::setGridEnabled(int enabled)
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{
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m_graph->activeTheme()->setGridEnabled((bool) enabled);
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}
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void ScatterDataModifier::toggleItemCount()
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{
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if (m_itemCount == numberOfItems) {
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m_itemCount = lowerNumberOfItems;
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m_curveDivider = lowerCurveDivider;
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} else {
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m_itemCount = numberOfItems;
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m_curveDivider = curveDivider;
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}
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m_graph->seriesList().at(0)->dataProxy()->resetArray();
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addData();
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}
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void ScatterDataModifier::toggleRanges()
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{
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if (!m_autoAdjust) {
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m_graph->axisX()->setAutoAdjustRange(true);
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m_graph->axisZ()->setAutoAdjustRange(true);
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m_dragSpeedModifier = 1.5f;
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m_autoAdjust = true;
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} else {
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m_graph->axisX()->setRange(-10.0f, 10.0f);
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m_graph->axisZ()->setRange(-10.0f, 10.0f);
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m_dragSpeedModifier = 15.0f;
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m_autoAdjust = false;
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}
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}
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void ScatterDataModifier::adjustMinimumRange(float range)
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{
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if (m_itemCount == lowerNumberOfItems)
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range *= 1.45f;
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else
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range *= 4.95f;
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m_graph->axisX()->setMin(range);
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m_graph->axisZ()->setMin(range);
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m_autoAdjust = false;
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}
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void ScatterDataModifier::adjustMaximumRange(float range)
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{
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if (m_itemCount == lowerNumberOfItems)
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range *= 1.45f;
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else
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range *= 4.95f;
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m_graph->axisX()->setMax(range);
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m_graph->axisZ()->setMax(range);
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m_autoAdjust = false;
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}
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QVector3D ScatterDataModifier::randVector()
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{
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auto *generator = QRandomGenerator::global();
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const auto x = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
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const auto y = float(generator->bounded(100)) / 100.0f
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- float(generator->bounded(100)) / 100.0f;
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const auto z = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
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return {x, y, z};
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}
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