mirror of https://github.com/qt/qtgraphs.git
185 lines
6.1 KiB
C++
185 lines
6.1 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include "scatterdatamodifier.h"
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#include <QtGraphs/QScatterDataProxy>
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#include <QtGraphs/QValue3DAxis>
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#include <QtGraphs/Q3DScene>
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#include <QtGraphs/QScatter3DSeries>
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#include <QtCore/qmath.h>
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#include <QtCore/QFile>
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#include <QtCore/QTextStream>
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#include <QtCore/QDebug>
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ScatterDataModifier::ScatterDataModifier(Q3DScatterWidgetItem *scatter)
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: m_graph(scatter)
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{
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m_graph->activeTheme()->setTheme(QGraphsTheme::Theme::QtGreen);
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m_graph->setShadowQuality(QtGraphs3D::ShadowQuality::Medium);
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m_graph->setCameraPreset(QtGraphs3D::CameraPreset::Front);
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m_graph->setAxisX(new QValue3DAxis);
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m_graph->setAxisY(new QValue3DAxis);
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m_graph->setAxisZ(new QValue3DAxis);
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m_graph->axisX()->setRange(-10.0f, 10.0f);
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m_graph->axisY()->setRange(-5.0f, 5.0f);
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m_graph->axisZ()->setRange(-5.0f, 5.0f);
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QScatter3DSeries *series = new QScatter3DSeries;
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series->setItemLabelFormat(QStringLiteral("@xLabel, @yLabel, @zLabel"));
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series->setMesh(QAbstract3DSeries::Mesh::Cube);
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series->setItemSize(0.15f);
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m_graph->addSeries(series);
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//! [2]
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m_animationCameraX = new QPropertyAnimation(m_graph, "cameraXRotation");
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m_animationCameraX->setDuration(20000);
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m_animationCameraX->setStartValue(QVariant::fromValue(0.0f));
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m_animationCameraX->setEndValue(QVariant::fromValue(360.0f));
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m_animationCameraX->setLoopCount(-1);
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//! [2]
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//! [3]
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QPropertyAnimation *upAnimation = new QPropertyAnimation(m_graph, "cameraYRotation");
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upAnimation->setDuration(9000);
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upAnimation->setStartValue(QVariant::fromValue(5.0f));
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upAnimation->setEndValue(QVariant::fromValue(45.0f));
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QPropertyAnimation *downAnimation = new QPropertyAnimation(m_graph, "cameraYRotation");
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downAnimation->setDuration(9000);
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downAnimation->setStartValue(QVariant::fromValue(45.0f));
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downAnimation->setEndValue(QVariant::fromValue(5.0f));
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m_animationCameraY = new QSequentialAnimationGroup();
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m_animationCameraY->setLoopCount(-1);
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m_animationCameraY->addAnimation(upAnimation);
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m_animationCameraY->addAnimation(downAnimation);
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//! [3]
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m_animationCameraX->start();
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m_animationCameraY->start();
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// Give ownership of the handler to the graph and make it the active handler
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//! [0]
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m_graph->unsetDefaultWheelHandler();
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QObject::connect(m_graph, &Q3DGraphsWidgetItem::wheel, this, &ScatterDataModifier::onWheel);
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QObject::connect(m_graph, &Q3DGraphsWidgetItem::mouseMove, this, &ScatterDataModifier::onMouseMove);
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QObject::connect(m_graph, &Q3DGraphsWidgetItem::tapped, this, &ScatterDataModifier::onTapped);
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QObject::connect(m_graph,
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&Q3DGraphsWidgetItem::queriedGraphPositionChanged,
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this,
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&ScatterDataModifier::onPositionQueryChanged);
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//! [0]
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}
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ScatterDataModifier::~ScatterDataModifier()
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{
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delete m_graph;
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}
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void ScatterDataModifier::start()
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{
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addData();
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}
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void ScatterDataModifier::addData()
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{
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QList<QVector3D> itemList;
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// Read data items from the file to QList
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QTextStream stream;
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QFile dataFile(":/data/data.txt");
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if (dataFile.open(QIODevice::ReadOnly | QIODevice::Text)) {
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stream.setDevice(&dataFile);
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while (!stream.atEnd()) {
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QString line = stream.readLine();
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if (line.startsWith("#")) // Ignore comments
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continue;
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QStringList strList = line.split(",", Qt::SkipEmptyParts);
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// Each line has three data items: xPos, yPos and zPos value
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if (strList.size() < 3) {
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qWarning() << "Invalid row read from data:" << line;
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continue;
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}
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itemList.append(QVector3D(
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strList.at(0).trimmed().toFloat(),
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strList.at(1).trimmed().toFloat(),
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strList.at(2).trimmed().toFloat()));
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}
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} else {
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qWarning() << "Unable to open data file:" << dataFile.fileName();
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}
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// Add data from the QList to datamodel
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QScatterDataArray dataArray;
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dataArray.resize(itemList.size());
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for (int i = 0; i < itemList.size(); i++)
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dataArray[i].setPosition(itemList.at(i));
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m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
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}
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void ScatterDataModifier::toggleCameraAnimation()
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{
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if (m_animationCameraX->state() != QAbstractAnimation::Paused) {
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m_animationCameraX->pause();
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m_animationCameraY->pause();
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} else {
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m_animationCameraX->resume();
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m_animationCameraY->resume();
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}
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}
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void ScatterDataModifier::onWheel(QWheelEvent *event)
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{
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// Adjust zoom level based on what zoom range we're in.
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int zoomLevel = m_graph->cameraZoomLevel();
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if (zoomLevel > 100)
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zoomLevel += event->angleDelta().y() / 12;
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else if (zoomLevel > 50)
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zoomLevel += event->angleDelta().y() / 60;
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else
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zoomLevel += event->angleDelta().y() / 120;
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if (zoomLevel > 500)
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zoomLevel = 500;
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else if (zoomLevel < 10)
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zoomLevel = 10;
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m_graph->setCameraZoomLevel(zoomLevel);
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}
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void ScatterDataModifier::onMouseMove(QPoint mousePos)
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{
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m_mousePos = mousePos;
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m_graph->doPicking(mousePos);
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}
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void ScatterDataModifier::onTapped(QEventPoint eventPoint, Qt::MouseButton button)
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{
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Q_UNUSED(button);
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QPoint point = eventPoint.position().toPoint();
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qDebug() << "Queried at: " << point;
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m_graph->scene()->setGraphPositionQuery(point);
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}
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void ScatterDataModifier::onPositionQueryChanged(const QVector3D &position)
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{
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qDebug() << "Queried Position from signal:" << position;
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qDebug() << "Queried Position from graph :" << m_graph->queriedGraphPosition();
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}
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void ScatterDataModifier::shadowQualityUpdatedByVisual(QtGraphs3D::ShadowQuality sq)
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{
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int quality = int(sq);
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emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
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}
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void ScatterDataModifier::changeShadowQuality(int quality)
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{
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QtGraphs3D::ShadowQuality sq = QtGraphs3D::ShadowQuality(quality);
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m_graph->setShadowQuality(sq);
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}
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