mirror of https://github.com/qt/qtgraphs.git
112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
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// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include <QtTest/QtTest>
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#include <QtGraphs/QCustom3DItem>
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class tst_custom: public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void init();
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void cleanup();
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void construct();
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void initialProperties();
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void initializeProperties();
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private:
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QCustom3DItem *m_custom;
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};
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void tst_custom::initTestCase()
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{
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}
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void tst_custom::cleanupTestCase()
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{
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}
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void tst_custom::init()
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{
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m_custom = new QCustom3DItem();
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}
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void tst_custom::cleanup()
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{
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delete m_custom;
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}
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void tst_custom::construct()
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{
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QCustom3DItem *custom = new QCustom3DItem();
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QVERIFY(custom);
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delete custom;
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custom = new QCustom3DItem(":/customitem.obj", QVector3D(1.0f, 1.0f, 1.0f),
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QVector3D(1.0f, 1.0f, 1.0f), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f),
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QImage(":/customtexture.jpg"));
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QVERIFY(custom);
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QCOMPARE(custom->meshFile(), QString(":/customitem.obj"));
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QCOMPARE(custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(custom->isPositionAbsolute(), false);
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QCOMPARE(custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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QCOMPARE(custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(custom->isScalingAbsolute(), true);
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QCOMPARE(custom->isShadowCasting(), true);
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QCOMPARE(custom->textureFile(), QString());
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QCOMPARE(custom->isVisible(), true);
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delete custom;
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}
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void tst_custom::initialProperties()
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{
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QVERIFY(m_custom);
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QCOMPARE(m_custom->meshFile(), QString());
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QCOMPARE(m_custom->position(), QVector3D());
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QCOMPARE(m_custom->isPositionAbsolute(), false);
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QCOMPARE(m_custom->rotation(), QQuaternion());
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QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
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QCOMPARE(m_custom->isScalingAbsolute(), true);
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QCOMPARE(m_custom->isShadowCasting(), true);
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QCOMPARE(m_custom->textureFile(), QString());
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QCOMPARE(m_custom->isVisible(), true);
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}
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void tst_custom::initializeProperties()
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{
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QVERIFY(m_custom);
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m_custom->setMeshFile(":/customitem.obj");
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m_custom->setPosition(QVector3D(1.0f, 1.0f, 1.0f));
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m_custom->setPositionAbsolute(true);
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m_custom->setRotation(QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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m_custom->setScaling(QVector3D(1.0f, 1.0f, 1.0f));
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m_custom->setScalingAbsolute(false);
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m_custom->setShadowCasting(false);
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m_custom->setTextureFile(":/customtexture.jpg");
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m_custom->setVisible(false);
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QCOMPARE(m_custom->meshFile(), QString(":/customitem.obj"));
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QCOMPARE(m_custom->position(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(m_custom->isPositionAbsolute(), true);
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QCOMPARE(m_custom->rotation(), QQuaternion(1.0f, 1.0f, 10.0f, 100.0f));
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QCOMPARE(m_custom->scaling(), QVector3D(1.0f, 1.0f, 1.0f));
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QCOMPARE(m_custom->isScalingAbsolute(), false);
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QCOMPARE(m_custom->isShadowCasting(), false);
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QCOMPARE(m_custom->textureFile(), QString(":/customtexture.jpg"));
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QCOMPARE(m_custom->isVisible(), false);
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m_custom->setTextureImage(QImage(QSize(10, 10), QImage::Format_ARGB32));
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QCOMPARE(m_custom->textureFile(), QString());
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}
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QTEST_MAIN(tst_custom)
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#include "tst_custom.moc"
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