mirror of https://github.com/qt/qtgamepad.git
This patch transforms the QtGamepad module from Qt 5 into a new module that expands the scope to include all forms of exotic input. The majority of the previous QtGamepad functionality and APIs are preserved, but now there is also a more general API for getting the state of input devices like joysticks, flight yokes, and any other devices that define themselves in terms of buttons and axes. In addition to being able to receive input, it is also now possible to output feedback in devices that support it. Experimental input mapping functionality has been added to facilitate mapping an arbitrary input to a predefined action. Change-Id: Ic35b73282944cfd4eea9defbcf82c4abc55d7237 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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BSD-3-Clause.txt | ||
GFDL-1.3-no-invariants-only.txt | ||
GPL-2.0-only.txt | ||
GPL-3.0-only.txt | ||
LGPL-3.0-only.txt | ||
LicenseRef-Qt-Commercial.txt | ||
Qt-GPL-exception-1.0.txt |