mirror of https://github.com/qt/qtgamepad.git
Cleanup Examples
Change-Id: I36de0a3ba85b6b89547792badaa06c50f0e4ccc3 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
parent
7aceda1389
commit
9c7ed97cf9
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@ -14,6 +14,7 @@ examples/tutorials/*/*/*
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!examples/tutorials/*
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!examples/tutorials/*/*
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!examples/ja_JP/*/*
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!examples/*/*/qml/*
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demos/*/*
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!demos/spectrum/*
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demos/spectrum/bin
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File diff suppressed because it is too large
Load Diff
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@ -3,11 +3,13 @@ TEMPLATE = subdirs
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SUBDIRS += simple
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qtHaveModule(quick) {
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SUBDIRS += configureButtons
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SUBDIRS += \
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mouseItem \
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keyNavigation
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qtHaveModule(widgets) {
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SUBDIRS += quickGamepad \
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keyNavigation \
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mouseItem
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qtHaveModule(quickcontrols2) {
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SUBDIRS += \
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configureButtons \
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quickGamepad
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}
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}
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@ -1,6 +1,6 @@
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TEMPLATE = app
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QT += qml quick widgets
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QT += qml quick
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SOURCES += main.cpp
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@ -40,10 +40,10 @@
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import QtQuick 2.2
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import QtQuick.Controls 1.1
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import QtQuick.Window 2.0
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import QtGamepad 1.0
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ApplicationWindow {
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Window {
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visible: true
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width: 640
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height: 480
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@ -39,12 +39,12 @@
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****************************************************************************/
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#include <QApplication>
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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int main(int argc, char *argv[])
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{
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QApplication app(argc, argv);
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QGuiApplication app(argc, argv);
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QQmlApplicationEngine engine;
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engine.load(QUrl(QStringLiteral("qrc:///qml/main.qml")));
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@ -1,6 +1,6 @@
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TEMPLATE = app
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QT += qml quick widgets
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QT += qml quick
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SOURCES += main.cpp
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@ -38,16 +38,27 @@
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**
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.1
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import QtQuick.Window 2.0
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import QtGamepad 1.0
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ApplicationWindow {
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Window {
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visible: true
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width: 640
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height: 480
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title: qsTr("Hello World")
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title: qsTr("Gamepad Mouse Item")
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Text {
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id: instructionLabel
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anchors.centerIn: parent
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text: qsTr("Simulate mouse input using a Gamepad")
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}
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Text {
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id: outputLabel
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anchors.horizontalCenter: instructionLabel.horizontalCenter
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anchors.top: instructionLabel.bottom
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text: ""
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}
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Connections {
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target: GamepadManager
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@ -61,9 +72,10 @@ ApplicationWindow {
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onButtonAChanged: {
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if (value == true) {
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gamepadMouse.mouseButtonPressed(Qt.LeftButton);
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console.log("fake clicked qt: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y);
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outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y;
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} else {
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gamepadMouse.mouseButtonReleased(Qt.LeftButton);
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outputLabel.text = "";
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}
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}
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}
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@ -76,18 +88,36 @@ ApplicationWindow {
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Rectangle {
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id: cursor
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width: 4
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height: 4
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width: 9
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height: 9
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radius: 4.5
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x: gamepadMouse.mousePosition.x
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y: gamepadMouse.mousePosition.y
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color: "red"
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color: "transparent"
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border.color: "red"
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Rectangle {
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x: cursor.width * 0.5 - 0.5
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y: 1
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width: 1
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height: cursor.height - 2
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color: "black"
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}
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Rectangle {
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x: 1
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y: cursor.height * 0.5 - 0.5
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height: 1
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width: cursor.width - 2
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color: "black"
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}
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}
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}
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MouseArea {
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anchors.fill: parent
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onClicked: {
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console.log("clicked qt: " + mouse.x + "," + mouse.y);
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console.log("clicked at: " + mouse.x + "," + mouse.y);
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}
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}
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}
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@ -39,191 +39,174 @@
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****************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.1
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import QtQuick.Controls 2.0
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import QtQuick.Layouts 1.1
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import QtQuick.Window 2.0
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import QtGamepad 1.0
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ApplicationWindow {
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Window {
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id: applicationWindow1
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visible: true
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width: 800
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height: 600
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title: qsTr("QtGamepad Example")
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color: "#363330"
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Rectangle {
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Item {
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id: background
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color: "#363330"
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anchors.fill: parent
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Item {
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id: buttonL2Item
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height: leftTrigger.height
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width: leftTrigger.width + buttonL2Value.width
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anchors.left: parent.left
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anchors.leftMargin: 8
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anchors.top: parent.top
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anchors.topMargin: 8
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ButtonImage {
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id: leftTrigger
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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source: "xboxControllerLeftTrigger.png"
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active: gamepad.buttonL2 != 0
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}
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ProgressBar {
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id: buttonL2Value
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.left: leftTrigger.right
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orientation: 0
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value: gamepad.buttonL2
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}
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}
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ButtonImage {
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id: buttonL1
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anchors.left: buttonL2Item.left
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anchors.top: buttonL2Item.bottom
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anchors.topMargin: 8
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source: "xboxControllerLeftShoulder.png"
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active: gamepad.buttonL1
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}
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Item {
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id: buttonR2Item
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height: rightTrigger.height
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width: rightTrigger.width + buttonR2Value.width
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anchors.right: parent.right
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anchors.rightMargin: 8
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anchors.top: parent.top
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anchors.topMargin: 8
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ButtonImage {
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id: rightTrigger
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anchors.top: parent.top
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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source: "xboxControllerRightTrigger.png"
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active: gamepad.buttonR2 != 0
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}
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ProgressBar {
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id: buttonR2Value
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.right: rightTrigger.left
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orientation: 0
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value: gamepad.buttonR2
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}
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}
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ButtonImage {
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id: buttonR1
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anchors.right: buttonR2Item.right
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anchors.top: buttonR2Item.bottom
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anchors.topMargin: 8
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source: "xboxControllerRightShoulder.png"
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active: gamepad.buttonR1
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}
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Item {
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id: centerButtons
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.topMargin: 8
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height: guideButton.height
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width: guideButton.width + 16 + backButton.width + startButton.width
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ButtonImage {
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id: backButton
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anchors.verticalCenter: parent.verticalCenter
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anchors.right: guideButton.left
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anchors.rightMargin: 8
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source: "xboxControllerBack.png"
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active: gamepad.buttonSelect
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}
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ButtonImage {
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id: guideButton
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anchors.centerIn: parent
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source: "xboxControllerButtonGuide.png"
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active: gamepad.buttonGuide
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}
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ButtonImage {
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: guideButton.right
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anchors.leftMargin: 8
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id: startButton
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source: "xboxControllerStart.png"
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active: gamepad.buttonStart
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}
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}
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DPad {
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id: dPad
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gamepad: gamepad
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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ColumnLayout {
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anchors.fill: parent
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anchors.margins: 8
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}
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RowLayout {
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id: topRow
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width: parent.width
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ColumnLayout {
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id: buttonL2Item
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Layout.alignment: Qt.AlignLeft
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ButtonImage {
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id: leftTrigger
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Layout.alignment: Qt.AlignCenter
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source: "xboxControllerLeftTrigger.png"
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active: gamepad.buttonL2 != 0
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}
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ProgressBar {
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id: buttonL2Value
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width: leftTrigger.width
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value: gamepad.buttonL2
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}
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}
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Row {
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.margins: 8
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spacing: 16
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Item {
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id: centerButtons
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Layout.alignment: Qt.AlignCenter
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Layout.fillWidth: true
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height: guideButton.height
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width: guideButton.width + 16 + backButton.width + startButton.width
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ButtonImage {
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id: backButton
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anchors.verticalCenter: parent.verticalCenter
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anchors.right: guideButton.left
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anchors.rightMargin: 8
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source: "xboxControllerBack.png"
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active: gamepad.buttonSelect
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}
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ButtonImage {
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id: guideButton
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anchors.centerIn: parent
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source: "xboxControllerButtonGuide.png"
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active: gamepad.buttonGuide
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}
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ButtonImage {
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: guideButton.right
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anchors.leftMargin: 8
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id: startButton
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source: "xboxControllerStart.png"
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active: gamepad.buttonStart
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}
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}
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LeftThumbstick {
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id: leftThumbstick
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gamepad: gamepad
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ColumnLayout {
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id: buttonR2Item
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Layout.alignment: Qt.AlignRight
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ButtonImage {
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id: rightTrigger
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Layout.alignment: Qt.AlignCenter
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source: "xboxControllerRightTrigger.png"
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active: gamepad.buttonR2 != 0
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}
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ProgressBar {
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id: buttonR2Value
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width: rightTrigger.width
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value: gamepad.buttonR2
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}
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}
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}
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RightThumbstick {
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id: rightThumbstick
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gamepad: gamepad
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RowLayout {
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id: middleRow
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ButtonImage {
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id: buttonL1
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source: "xboxControllerLeftShoulder.png"
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active: gamepad.buttonL1
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}
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Item {
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id: spacer1
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Layout.fillWidth: true
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}
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ButtonImage {
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id: buttonR1
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source: "xboxControllerRightShoulder.png"
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active: gamepad.buttonR1
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}
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}
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RowLayout {
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id: bottomRow
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width: parent.width
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DPad {
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id: dPad
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Layout.alignment: Qt.AlignLeft
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gamepad: gamepad
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}
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LeftThumbstick {
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id: leftThumbstick
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Layout.alignment: Qt.AlignLeft
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gamepad: gamepad
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}
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Item {
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id: spacer2
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Layout.fillWidth: true
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}
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RightThumbstick {
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id: rightThumbstick
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Layout.alignment: Qt.AlignRight
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gamepad: gamepad
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}
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Item {
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width: 200
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height: 200
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Layout.alignment: Qt.AlignRight
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ButtonImage {
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id: buttonA
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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source: "xboxControllerButtonA.png";
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active: gamepad.buttonA
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}
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ButtonImage {
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id: buttonB
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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source: "xboxControllerButtonB.png";
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active: gamepad.buttonB
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}
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ButtonImage {
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id: buttonX
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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source: "xboxControllerButtonX.png";
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active: gamepad.buttonX
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}
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ButtonImage {
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id: buttonY
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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source: "xboxControllerButtonY.png";
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active: gamepad.buttonY
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}
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}
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}
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}
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Item {
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width: 200
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height: 200
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anchors.right: parent.right
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anchors.rightMargin: 8
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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ButtonImage {
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id: buttonA
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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source: "xboxControllerButtonA.png";
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active: gamepad.buttonA
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}
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ButtonImage {
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id: buttonB
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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source: "xboxControllerButtonB.png";
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active: gamepad.buttonB
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}
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ButtonImage {
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id: buttonX
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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source: "xboxControllerButtonX.png";
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active: gamepad.buttonX
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}
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ButtonImage {
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id: buttonY
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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source: "xboxControllerButtonY.png";
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active: gamepad.buttonY
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}
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}
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}
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Connections {
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