qtdoc/examples/demos/dice/CMakeLists.txt

100 lines
2.7 KiB
CMake

# Copyright (C) 2023 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
cmake_minimum_required(VERSION 3.14)
set(appname "qtdice")
project(${appname} LANGUAGES CXX)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Quick Quick3D Quick3DPhysics Multimedia Sensors)
qt_standard_project_setup(REQUIRES 6.8)
qt_add_executable(${appname} WIN32 MACOSX_BUNDLE
main.cpp
)
target_link_libraries(${appname} PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Quick
Qt6::Quick3D
Qt6::Quick3DPhysics
Qt6::Multimedia
Qt6::Sensors
)
if(ANDROID)
set_target_properties(${appname} PROPERTIES
QT_ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android"
QT_ANDROID_PACKAGE_NAME "io.qt.dice"
QT_ANDROID_TARGET_SDK_VERSION 34
QT_ANDROID_VERSION_CODE 10
QT_ANDROID_VERSION_NAME "1.0"
)
qt_import_plugins(${appname}
INCLUDE_BY_TYPE imageformats Qt::QSvgPlugin Qt::QJpegPlugin
EXCLUDE_BY_TYPE qmltooling
EXCLUDE_BY_TYPE iconengines
EXCLUDE_BY_TYPE networkinformation
EXCLUDE_BY_TYPE tls
EXCLUDE_BY_TYPE platforminputcontexts
)
endif()
if(IOS)
set(asset_catalog_path "ios/Assets.xcassets")
target_sources(${appname} PRIVATE "${asset_catalog_path}")
set_source_files_properties(${asset_catalog_path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(${appname}
PROPERTIES XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon)
endif()
qt_add_qml_module(${appname}
URI DiceModule
QML_FILES
Main.qml
Dice_low.qml
DiceSpawner.qml
PhysicalDie.qml
PhysicalTable.qml
Scene.qml
RoundTable.qml
Carpet.qml
RESOURCES
#icons
Menu_Icon.svg
#maps
maps/carpet_texture_baseColor.jpeg
maps/M_Side_Table_Natural_Wenge_Wood_4K_baseColor_small.jpg
maps/M_Side_Table_Natural_Wenge_Wood_4K_metallicRoughness_small.png
maps/M_Side_Table_Natural_Wenge_Wood_4K_normal_small.png
#meshes
meshes/cube_001.mesh
meshes/object_2.mesh
meshes/object_3.mesh
meshes/side_Table_Pine_LOD0_M_Side_Table_Natural_Wenge_Wood_4K_0.mesh
#sounds
sounds/onedice.wav
sounds/rolling.wav
)
install(TARGETS ${appname}
BUNDLE DESTINATION .
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
qt_generate_deploy_qml_app_script(
TARGET ${appname}
OUTPUT_SCRIPT deploy_script
MACOS_BUNDLE_POST_BUILD
NO_UNSUPPORTED_PLATFORM_ERROR
DEPLOY_USER_QML_MODULES_ON_UNSUPPORTED_PLATFORM
)
install(SCRIPT ${deploy_script})