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// Copyright (C) 2024 The Qt Company Ltd.*
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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VARYING vec2 texcoord;
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void MAIN()
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{
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vec2 tc = texcoord;
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tc.y = 1.0 - tc.y;
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vec3 base = texture(fireTexture, tc).xyz * color.xyz;
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FRAGCOLOR = vec4(base.xyz, 1.0);
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}
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