qtdoc/examples/demos/samegame/content/PrimaryPack.qml

86 lines
2.5 KiB
QML

// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Particles
Item {
id: container
property ParticleSystem particleSystem
property GameArea gameArea
onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
Item {
id: bgstacker
z: 0
ImageParticle {
groups: ["yellowspots"]
color: Qt.darker("yellow");//Actually want desaturated...
system: particleSystem
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["redspots"]
system: particleSystem
color: Qt.darker("red");//Actually want desaturated...
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["greenspots"]
system: particleSystem
color: Qt.darker("green");//Actually want desaturated...
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["bluespots"]
system: particleSystem
color: Qt.darker("blue");//Actually want desaturated...
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
}
ImageParticle {
groups: ["yellow"]
system: particleSystem
color: Qt.darker("yellow");//Actually want desaturated...
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["red"]
system: particleSystem
color: Qt.darker("red");//Actually want desaturated...
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["green"]
system: particleSystem
color: Qt.darker("green");//Actually want desaturated...
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["blue"]
system: particleSystem
color: Qt.darker("blue");//Actually want desaturated...
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
}