qtdoc/examples/demos/osmbuildings/geometry.cpp

483 lines
19 KiB
C++

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "geometry.h"
#include <QColor>
#include <QGeoPolygon>
#include <QRandomGenerator>
#include <QThreadPool>
QT_WARNING_PUSH
QT_WARNING_DISABLE_CLANG("-Wunused-but-set-variable")
QT_WARNING_DISABLE_GCC("-Wunused-but-set-variable")
#include "3rdparty/mapbox/earcut.h"
QT_WARNING_POP
using namespace Qt::StringLiterals;
OSMGeometry::OSMGeometry(QQuick3DGeometry *parent): QQuick3DGeometry{ parent }
{
}
void OSMGeometry::updateData(const QList<QVariant> &geoVariantsList)
{
QThreadPool::globalInstance()->start([this, geoVariantsList](){
loadGeometryFromData(geoVariantsList);
});
}
void OSMGeometry::loadGeometryFromData(const QList<QVariant> &geoVariantsList)
{
constexpr int strideVertexLen = 20;
/* 3 Position + 3 Normal + 3 Tangent + 3 Binormal + 4 Color + 2 Texcoord0
+ 2 Texcoord1 as Number of Levels and Is Rooftop */
constexpr int strideVertex = strideVertexLen * sizeof(float);
constexpr auto convertGeoCoordToVertexPosition = [](const float lat, const float lon) -> QVector3D {
const double scale = 1.212;
const double geoToPositionScale = 1000000 * scale;
const double XOffsetFromCenter = 537277 * scale;
const double YOffsetFromCenter = 327957 * scale;
double x = (lon/360.0 + 0.5) * geoToPositionScale;
double y = (1.0-log(qTan(qDegreesToRadians(lat)) + 1.0 / qCos(qDegreesToRadians(lat))) / M_PI) * 0.5 * geoToPositionScale;
return QVector3D( x - XOffsetFromCenter, YOffsetFromCenter - y, 0.0 );
};
constexpr int stridePrimitive = 3 * sizeof(uint32_t);
QByteArray vertexData;
QByteArray indexData;
const float maxFloat = std::numeric_limits<float>::max();
const float minFloat = std::numeric_limits<float>::min();
QVector3D meshMinBound = QVector3D(maxFloat, maxFloat, maxFloat);
QVector3D meshMaxBound = QVector3D(minFloat, minFloat, minFloat);
qsizetype globalVertexCounter = 0;
qsizetype globalPrimitiveCounter = 0;
for ( const QVariant &baseData : geoVariantsList ) {
for ( const QVariant &dataValue : baseData.toMap()["data"_L1].toList() ) {
const auto featureMap = dataValue.toMap();
const auto properties = featureMap["properties"_L1].toMap();
const auto buildingCoords = featureMap["data"_L1].value<QGeoPolygon>().perimeter();
float height = 0.15 * properties["height"_L1].toLongLong();
float levels = static_cast<float>(properties["levels"_L1].toLongLong());
QColor color = QColor::fromString( properties["color"_L1].toString());
if ( !color.isValid() || color == QColor(Qt::GlobalColor::black))
color = QColor(Qt::GlobalColor::white);
QColor roofColor = QColor::fromString( properties["roofColor"_L1].toString());
if ( !roofColor.isValid() || roofColor == QColor(Qt::GlobalColor::black) )
roofColor = color;
QVector3D subsetMinBound = QVector3D(maxFloat, maxFloat, maxFloat);
QVector3D subsetMaxBound = QVector3D(minFloat, minFloat, minFloat);
qsizetype numSubsetVertices = buildingCoords.size() * 2;
qsizetype lastVertexDataCount = vertexData.size();
qsizetype lastIndexDataCount = indexData.size();
vertexData.resize( lastVertexDataCount + numSubsetVertices * strideVertex );
indexData.resize( lastIndexDataCount + ( numSubsetVertices - 2 ) * stridePrimitive );
float *vbPtr = &reinterpret_cast<float *>(vertexData.data())[globalVertexCounter * strideVertexLen];
uint32_t *ibPtr = &reinterpret_cast<uint32_t *>(indexData.data())[globalPrimitiveCounter * 3];
qsizetype subsetVertexCounter = 0;
QVector3D lastBaseVertexPos;
QVector3D lastExtrudedVertexPos;
QVector3D currentBaseVertexPos;
QVector3D currentExtrudedVertexPos;
QVector3D subsetPolygonCenter;
using PolygonVertex = std::array<double, 2>;
using PolygonVertices = std::vector<PolygonVertex>;
PolygonVertices roofPolygonVertices;
for ( const QGeoCoordinate &buildingPoint : buildingCoords ) {
lastBaseVertexPos = currentBaseVertexPos;
lastExtrudedVertexPos = currentExtrudedVertexPos;
currentBaseVertexPos = convertGeoCoordToVertexPosition( buildingPoint.latitude(), buildingPoint.longitude() );
currentExtrudedVertexPos = QVector3D(currentBaseVertexPos.x(), currentBaseVertexPos.y(), height);
roofPolygonVertices.push_back( {currentBaseVertexPos.x(),currentBaseVertexPos.y()} );
subsetPolygonCenter.setX( subsetPolygonCenter.x() + currentBaseVertexPos.x() );
subsetPolygonCenter.setY( subsetPolygonCenter.y() + currentBaseVertexPos.y() );
meshMinBound.setX( qMin( meshMinBound.x(), currentBaseVertexPos.x() ) );
meshMinBound.setY( qMin( meshMinBound.y(), currentBaseVertexPos.y() ) );
meshMinBound.setZ( qMin( meshMinBound.z(), currentBaseVertexPos.z() ) );
meshMaxBound.setX( qMax( meshMaxBound.x(), currentExtrudedVertexPos.x() ) );
meshMaxBound.setY( qMax( meshMaxBound.y(), currentExtrudedVertexPos.y() ) );
meshMaxBound.setZ( qMax( meshMaxBound.z(), currentExtrudedVertexPos.z() ) );
subsetMinBound.setX( qMin( subsetMinBound.x(), currentBaseVertexPos.x() ) );
subsetMinBound.setY( qMin( subsetMinBound.y(), currentBaseVertexPos.y() ) );
subsetMinBound.setZ( qMin( subsetMinBound.z(), currentBaseVertexPos.z() ) );
subsetMaxBound.setX( qMax( subsetMaxBound.x(), currentExtrudedVertexPos.x() ) );
subsetMaxBound.setY( qMax( subsetMaxBound.y(), currentExtrudedVertexPos.y() ) );
subsetMaxBound.setZ( qMax( subsetMaxBound.z(), currentExtrudedVertexPos.z() ) );
if ( subsetVertexCounter < numSubsetVertices - 2 ) {
*ibPtr++ = globalVertexCounter + 3;
*ibPtr++ = globalVertexCounter + 2;
*ibPtr++ = globalVertexCounter + 0;
*ibPtr++ = globalVertexCounter + 1;
*ibPtr++ = globalVertexCounter + 3;
*ibPtr++ = globalVertexCounter + 0;
globalPrimitiveCounter += 2;
}
if ( subsetVertexCounter == 2 ) {
QVector3D tangent = (currentExtrudedVertexPos - currentBaseVertexPos).normalized();
QVector3D binormal = (lastBaseVertexPos - currentBaseVertexPos).normalized();
QVector3D normal = QVector3D::crossProduct( binormal, tangent).normalized();
//position
*vbPtr++ = lastBaseVertexPos.x();
*vbPtr++ = lastBaseVertexPos.y();
*vbPtr++ = lastBaseVertexPos.z();
*vbPtr++ = normal.x();
*vbPtr++ = normal.y();
*vbPtr++ = normal.z();
//tangent
*vbPtr++ = tangent.x();
*vbPtr++ = tangent.y();
*vbPtr++ = tangent.z();
//binormal
*vbPtr++ = binormal.x();
*vbPtr++ = binormal.y();
*vbPtr++ = binormal.z();
*vbPtr++ = color.redF();
*vbPtr++ = color.greenF();
*vbPtr++ = color.blueF();
*vbPtr++ = 1.0;
//texcoord
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
*vbPtr++ = levels;
*vbPtr++ = 0.0;
//position
*vbPtr++ = lastExtrudedVertexPos.x();
*vbPtr++ = lastExtrudedVertexPos.y();
*vbPtr++ = lastExtrudedVertexPos.z();
*vbPtr++ = normal.x();
*vbPtr++ = normal.y();
*vbPtr++ = normal.z();
//tangent
*vbPtr++ = tangent.x();
*vbPtr++ = tangent.y();
*vbPtr++ = tangent.z();
//binormal
*vbPtr++ = binormal.x();
*vbPtr++ = binormal.y();
*vbPtr++ = binormal.z();
*vbPtr++ = color.redF();
*vbPtr++ = color.greenF();
*vbPtr++ = color.blueF();
*vbPtr++ = 1.0;
//texcoord
*vbPtr++ = 0.0;
*vbPtr++ = 1.0;
*vbPtr++ = levels;
*vbPtr++ = 0.0;
}
if ( subsetVertexCounter >= 2 ) {
QVector3D tangent = (currentExtrudedVertexPos - currentBaseVertexPos).normalized();
QVector3D binormal = (lastBaseVertexPos - currentBaseVertexPos).normalized();
QVector3D normal = QVector3D::crossProduct( binormal, tangent).normalized();
*vbPtr++ = currentBaseVertexPos.x();
*vbPtr++ = currentBaseVertexPos.y();
*vbPtr++ = currentBaseVertexPos.z();
*vbPtr++ = normal.x();
*vbPtr++ = normal.y();
*vbPtr++ = normal.z();
//tangent
*vbPtr++ = tangent.x();
*vbPtr++ = tangent.y();
*vbPtr++ = tangent.z();
//binormal
*vbPtr++ = binormal.x();
*vbPtr++ = binormal.y();
*vbPtr++ = binormal.z();
*vbPtr++ = color.redF();
*vbPtr++ = color.greenF();
*vbPtr++ = color.blueF();
*vbPtr++ = 1.0;
float xCoord = ( subsetVertexCounter % 4 != 0) ? 1.0F : 0.0F;
//texcoord
*vbPtr++ = xCoord;
*vbPtr++ = 0.0;
*vbPtr++ = levels;
*vbPtr++ = 0.0;
//position
*vbPtr++ = currentExtrudedVertexPos.x();
*vbPtr++ = currentExtrudedVertexPos.y();
*vbPtr++ = currentExtrudedVertexPos.z();
*vbPtr++ = normal.x();
*vbPtr++ = normal.y();
*vbPtr++ = normal.z();
//tangent
*vbPtr++ = tangent.x();
*vbPtr++ = tangent.y();
*vbPtr++ = tangent.z();
//binormal
*vbPtr++ = binormal.x();
*vbPtr++ = binormal.y();
*vbPtr++ = binormal.z();
*vbPtr++ = color.redF();
*vbPtr++ = color.greenF();
*vbPtr++ = color.blueF();
*vbPtr++ = 1.0;
//texcoord
*vbPtr++ = xCoord;
*vbPtr++ = 1.0;
*vbPtr++ = levels;
*vbPtr++ = 0.0;
}
subsetVertexCounter += 2;
globalVertexCounter += 2;
}
const auto shape = properties["shape"_L1].toString();
{
if ( shape == "sphere"_L1) {
subsetPolygonCenter = QVector3D(subsetPolygonCenter.x() / roofPolygonVertices.size(),
subsetPolygonCenter.y() / roofPolygonVertices.size(), height );
float sphereRadius = 2.0F * qAbs(roofPolygonVertices[0][0] - subsetPolygonCenter.x());
sphereRadius = qMax(sphereRadius, 1.0);
float sphereRadiuslengthInv = 1.0F / sphereRadius;
const uint32_t sphereSectorCount = 10;
const uint32_t sphereStackCount = 10;
constexpr double sphereSectorStep = 2.0 * M_PI / sphereSectorCount;
constexpr double sphereStackStep = M_PI / sphereStackCount;
lastVertexDataCount = vertexData.size();
lastIndexDataCount = indexData.size();
uint32_t sphereVertexCount = sphereStackCount * (sphereSectorCount + 1);
vertexData.resize( lastVertexDataCount + sphereVertexCount * strideVertex );
indexData.resize( lastIndexDataCount + sphereVertexCount * 2 * 3 * sizeof(uint32_t) );
vbPtr = &reinterpret_cast<float *>(vertexData.data())[globalVertexCounter * strideVertexLen];
ibPtr = &reinterpret_cast<uint32_t *>(indexData.data())[globalPrimitiveCounter * 3];
for (uint32_t stackIndex = 0; stackIndex <= sphereStackCount; ++stackIndex) {
float k1 = stackIndex * (sphereSectorCount + 1);
float k2 = k1 + sphereSectorCount + 1;
const float sphereStackAngle = M_PI / 2.0 - stackIndex * sphereStackStep;
float xy = sphereRadius * qCos(sphereStackAngle);
float z = sphereRadius * qSin(sphereStackAngle);
for (uint32_t sectorIndex = 0; sectorIndex <= sphereSectorCount; ++sectorIndex, ++k1, ++k2) {
if (stackIndex != 0) {
*ibPtr++ = k1 + globalVertexCounter;
*ibPtr++ = k2 + globalVertexCounter;
*ibPtr++ = k1 + 1 + globalVertexCounter;
++globalPrimitiveCounter;
}
if (stackIndex != (sphereStackCount-1)) {
*ibPtr++ = k1 + 1 + globalVertexCounter;
*ibPtr++ = k2 + globalVertexCounter;
*ibPtr++ = k2 + 1 + globalVertexCounter;
++globalPrimitiveCounter;
}
const float sphereSectorAngle = sectorIndex * sphereSectorStep;
float x = xy * qCos(sphereSectorAngle);
float y = xy * qSin(sphereSectorAngle);
//position
*vbPtr++ = x + subsetPolygonCenter.x();
*vbPtr++ = y + subsetPolygonCenter.y();
*vbPtr++ = z + subsetPolygonCenter.z();
//normal
*vbPtr++ = x * sphereRadiuslengthInv;
*vbPtr++ = y * sphereRadiuslengthInv;
*vbPtr++ = z * sphereRadiuslengthInv;
//tangent
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
//binormal
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
//color
*vbPtr++ = roofColor.redF();
*vbPtr++ = roofColor.greenF();
*vbPtr++ = roofColor.blueF();
*vbPtr++ = 1.0;
//texcoord
*vbPtr++ = 1.0;
*vbPtr++ = 1.0;
*vbPtr++ = 0.0;
*vbPtr++ = 1.0;
}
}
subsetVertexCounter += sphereVertexCount;
globalVertexCounter += sphereVertexCount;
}
{
std::vector<PolygonVertices> roofPolygonsVertices;
roofPolygonsVertices.push_back( roofPolygonVertices );
std::vector<uint32_t> roofIndices = mapbox::earcut<uint32_t>(roofPolygonsVertices);
lastVertexDataCount = vertexData.size();
lastIndexDataCount = indexData.size();
vertexData.resize( lastVertexDataCount + roofPolygonVertices.size() * strideVertex );
indexData.resize( lastIndexDataCount + roofIndices.size() * sizeof(uint32_t) );
vbPtr = &reinterpret_cast<float *>(vertexData.data())[globalVertexCounter * strideVertexLen];
ibPtr = &reinterpret_cast<uint32_t *>(indexData.data())[globalPrimitiveCounter * 3];
for ( const uint32_t &roofIndex : roofIndices ) {
*ibPtr++ = roofIndex + globalVertexCounter;
}
qsizetype roofPrimitiveCount = roofIndices.size() / 3;
globalPrimitiveCounter += roofPrimitiveCount;
for ( const PolygonVertex &polygonVertex : roofPolygonVertices ) {
//position
*vbPtr++ = polygonVertex.at(0);
*vbPtr++ = polygonVertex.at(1);
*vbPtr++ = height;
//normal
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
*vbPtr++ = 1.0;
//tangent
*vbPtr++ = 1.0;
*vbPtr++ = 0.0;
*vbPtr++ = 0.0;
//binormal
*vbPtr++ = 0.0;
*vbPtr++ = 1.0;
*vbPtr++ = 0.0;
//color/
*vbPtr++ = roofColor.redF();
*vbPtr++ = roofColor.greenF();
*vbPtr++ = roofColor.blueF();
*vbPtr++ = 1.0;
//texcoord
*vbPtr++ = 1.0;
*vbPtr++ = 1.0;
*vbPtr++ = 0.0;
*vbPtr++ = 1.0;
++subsetVertexCounter;
++globalVertexCounter;
}
}
}
}
}
clear();
setIndexData(indexData);
setVertexData(vertexData);
setStride(strideVertex);
setBounds(meshMinBound, meshMaxBound);
setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
addAttribute(QQuick3DGeometry::Attribute::IndexSemantic, 0, QQuick3DGeometry::Attribute::U32Type);
addAttribute(QQuick3DGeometry::Attribute::PositionSemantic, 0, QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::NormalSemantic, 3 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::TangentSemantic, 6 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::BinormalSemantic, 9 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::ColorSemantic, 12 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::TexCoord0Semantic, 16 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
addAttribute(QQuick3DGeometry::Attribute::TexCoord1Semantic, 18 * sizeof(float), QQuick3DGeometry::Attribute::F32Type);
update();
emit geometryReady();
}