qtdoc/examples/demos/samegame/content/LogoAnimation.qml

70 lines
2.3 KiB
QML

// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
pragma ComponentBehavior: Bound
import QtQuick
import QtQuick.Particles
Item {
id: container //Positioned where the 48x48 S/G should be
property alias running: mainAnim.running
property ParticleSystem particleSystem
property int dur: 500
signal boomTime
Image {
id: s1
source: "gfx/logo-s.png"
y: 0
}
Image {
id: g1
source: "gfx/logo-g.png"
y: -128
}
Column {
Repeater {
model: 2
Item {
width: 48
height: 48
BlockEmitter {
id: emitter
anchors.fill: parent
group: "red"
system: container.particleSystem
Connections {
target: container
function onBoomTime() {
emitter.pulse(100);
}
}
}
}
}
}
SequentialAnimation {
id: mainAnim
running: true
loops: -1
PropertyAction { target: g1; property: "y"; value: -128}
PropertyAction { target: g1; property: "opacity"; value: 1}
PropertyAction { target: s1; property: "y"; value: 0}
PropertyAction { target: s1; property: "opacity"; value: 1}
NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: container.dur}
ParallelAnimation {
NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: container.dur}
NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: container.dur }
}
PauseAnimation { duration: container.dur }
ScriptAction { script: container.boomTime(); }
ParallelAnimation {
NumberAnimation { target: g1; property: "opacity"; to: 0; duration: container.dur }
NumberAnimation { target: s1; property: "opacity"; to: 0; duration: container.dur }
}
PropertyAction { target: s1; property: "y"; value: -128}
PropertyAction { target: s1; property: "opacity"; value: 1}
NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: container.dur * 2}
}
}