mirror of https://github.com/qt/qtdoc.git
195 lines
5.5 KiB
QML
195 lines
5.5 KiB
QML
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick.Particles
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import "samegame.js" as Logic
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Item {
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id: gameCanvas
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property bool gameOver: true
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property int score: 0
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property int highScore: 0
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property int moves: 0
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property string mode: ""
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property ParticleSystem ps: particleSystem
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//For easy theming
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property alias backgroundVisible: bg.visible
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property string background: "gfx/background.png"
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property string blockFile: "Block.qml"
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property int blockSize: Settings.blockSize
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onBlockFileChanged: Logic.changeBlock(blockFile);
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property alias particlePack: auxLoader.source
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//For multiplayer
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property int score2: 0
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property int curTurn: 1
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property bool autoTurnChange: false
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signal swapPlayers
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property bool swapping: false
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//onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
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//For puzzle
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property url level
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property bool puzzleWon: false
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signal puzzleLost //Since root is tracking the puzzle progress
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function showPuzzleEnd (won) {
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if (won) {
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smokeParticle.color = Qt.rgba(0,1,0,0);
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puzzleWin.play();
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} else {
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smokeParticle.color = Qt.rgba(1,0,0,0);
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puzzleFail.play();
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puzzleLost();
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}
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}
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function showPuzzleGoal (str) {
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puzzleTextBubble.opacity = 1;
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puzzleTextLabel.text = str;
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}
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Image {
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id: bg
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z: -1
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anchors.fill: parent
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source: gameCanvas.background;
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fillMode: Image.PreserveAspectCrop
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}
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MouseArea {
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anchors.fill: parent
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onClicked: mouse => {
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if (puzzleTextBubble.opacity == 1) {
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puzzleTextBubble.opacity = 0;
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Logic.finishLoadingMap();
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} else if (!gameCanvas.swapping) {
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Logic.handleClick(mouse.x,mouse.y);
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}
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}
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}
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Image {
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id: highScoreTextBubble
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opacity: gameCanvas.mode == "arcade" && gameCanvas.gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
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Behavior on opacity { NumberAnimation {} }
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anchors.centerIn: parent
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z: 10
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source: "gfx/bubble-highscore.png"
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Image {
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anchors.centerIn: parent
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source: "gfx/text-highscore-new.png"
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rotation: -10
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}
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}
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Image {
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id: puzzleTextBubble
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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source: "gfx/bubble-puzzle.png"
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Connections {
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target: gameCanvas
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function onModeChanged(mode) {
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if (mode != "puzzle" && puzzleTextBubble.opacity > 0)
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puzzleTextBubble.opacity = 0;
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}
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}
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Text {
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id: puzzleTextLabel
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width: parent.width - 24
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anchors.centerIn: parent
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horizontalAlignment: Text.AlignHCenter
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color: "white"
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font.pixelSize: 24
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font.bold: true
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wrapMode: Text.WordWrap
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}
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}
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onModeChanged: {
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p1WonImg.opacity = 0;
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p2WonImg.opacity = 0;
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}
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SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
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SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
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onSwapPlayers: {
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smokeParticle.color = "yellow"
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Logic.turnChange();
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if (curTurn == 1) {
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p1Text.play();
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} else {
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p2Text.play();
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}
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clickDelay.running = true;
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}
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SequentialAnimation {
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id: clickDelay
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ScriptAction { script: gameCanvas.swapping = true; }
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PauseAnimation { duration: 750 }
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ScriptAction { script: gameCanvas.swapping = false; }
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}
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SmokeText {
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id: p1Text; source: "gfx/text-p1-go.png";
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system: particleSystem; playerNum: 1
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opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
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}
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SmokeText {
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id: p2Text; source: "gfx/text-p2-go.png";
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system: particleSystem; playerNum: 2
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opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
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}
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onGameOverChanged: {
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if (gameCanvas.mode == "multiplayer") {
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if (gameCanvas.score >= gameCanvas.score2) {
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p1WonImg.opacity = 1;
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} else {
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p2WonImg.opacity = 1;
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}
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}
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}
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Image {
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id: p1WonImg
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source: "gfx/text-p1-won.png"
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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}
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Image {
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id: p2WonImg
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source: "gfx/text-p2-won.png"
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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}
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ParticleSystem{
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id: particleSystem;
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anchors.fill: parent
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z: 5
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ImageParticle {
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id: smokeParticle
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groups: ["smoke"]
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source: "gfx/particle-smoke.png"
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alpha: 0.1
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alphaVariation: 0.1
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color: "yellow"
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}
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Loader {
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id: auxLoader
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anchors.fill: parent
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source: "PrimaryPack.qml"
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onItemChanged: {
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if (item && "particleSystem" in item)
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item.particleSystem = particleSystem
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if (item && "gameArea" in item)
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item.gameArea = gameCanvas
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}
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}
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}
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}
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