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Added the features in line with the spike outcome. In addition, I modified the spawnDice function to estimate if all dice are at rest before enabling spawning. This prevents duplicate shake events and double tap fumbles. Task-number: QTBUG-116491 Pick-to: 6.6 Change-Id: Ia0dc59e469e008da5fc3afe2a7342381eadc1008 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io> |
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onedice.wav | ||
rolling.wav |