mirror of https://github.com/qt/qtdoc.git
239 lines
7.7 KiB
QML
239 lines
7.7 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick.Particles 2.0
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import "samegame.js" as Logic
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import "."
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Item {
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id: gameCanvas
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property bool gameOver: true
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property int score: 0
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property int highScore: 0
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property int moves: 0
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property string mode: ""
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property ParticleSystem ps: particleSystem
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//For easy theming
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property alias backgroundVisible: bg.visible
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property string background: "gfx/background.png"
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property string blockFile: "Block.qml"
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property int blockSize: Settings.blockSize
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onBlockFileChanged: Logic.changeBlock(blockFile);
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property alias particlePack: auxLoader.source
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//For multiplayer
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property int score2: 0
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property int curTurn: 1
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property bool autoTurnChange: false
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signal swapPlayers
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property bool swapping: false
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//onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
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//For puzzle
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property url level
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property bool puzzleWon: false
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signal puzzleLost //Since root is tracking the puzzle progress
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function showPuzzleEnd (won) {
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if (won) {
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smokeParticle.color = Qt.rgba(0,1,0,0);
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puzzleWin.play();
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} else {
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smokeParticle.color = Qt.rgba(1,0,0,0);
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puzzleFail.play();
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puzzleLost();
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}
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}
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function showPuzzleGoal (str) {
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puzzleTextBubble.opacity = 1;
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puzzleTextLabel.text = str;
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}
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Image {
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id: bg
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z: -1
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anchors.fill: parent
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source: background;
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fillMode: Image.PreserveAspectCrop
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}
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MouseArea {
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anchors.fill: parent; onClicked: {
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if (puzzleTextBubble.opacity == 1) {
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puzzleTextBubble.opacity = 0;
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Logic.finishLoadingMap();
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} else if (!swapping) {
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Logic.handleClick(mouse.x,mouse.y);
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}
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}
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}
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Image {
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id: highScoreTextBubble
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opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
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Behavior on opacity { NumberAnimation {} }
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anchors.centerIn: parent
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z: 10
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source: "gfx/bubble-highscore.png"
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Image {
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anchors.centerIn: parent
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source: "gfx/text-highscore-new.png"
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rotation: -10
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}
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}
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Image {
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id: puzzleTextBubble
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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source: "gfx/bubble-puzzle.png"
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Connections {
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target: gameCanvas
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onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
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}
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Text {
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id: puzzleTextLabel
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width: parent.width - 24
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anchors.centerIn: parent
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horizontalAlignment: Text.AlignHCenter
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color: "white"
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font.pixelSize: 24
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font.bold: true
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wrapMode: Text.WordWrap
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}
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}
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onModeChanged: {
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p1WonImg.opacity = 0;
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p2WonImg.opacity = 0;
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}
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SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
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SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
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onSwapPlayers: {
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smokeParticle.color = "yellow"
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Logic.turnChange();
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if (curTurn == 1) {
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p1Text.play();
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} else {
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p2Text.play();
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}
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clickDelay.running = true;
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}
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SequentialAnimation {
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id: clickDelay
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ScriptAction { script: gameCanvas.swapping = true; }
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PauseAnimation { duration: 750 }
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ScriptAction { script: gameCanvas.swapping = false; }
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}
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SmokeText {
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id: p1Text; source: "gfx/text-p1-go.png";
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system: particleSystem; playerNum: 1
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opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
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}
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SmokeText {
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id: p2Text; source: "gfx/text-p2-go.png";
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system: particleSystem; playerNum: 2
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opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
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}
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onGameOverChanged: {
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if (gameCanvas.mode == "multiplayer") {
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if (gameCanvas.score >= gameCanvas.score2) {
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p1WonImg.opacity = 1;
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} else {
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p2WonImg.opacity = 1;
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}
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}
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}
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Image {
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id: p1WonImg
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source: "gfx/text-p1-won.png"
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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}
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Image {
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id: p2WonImg
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source: "gfx/text-p2-won.png"
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anchors.centerIn: parent
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opacity: 0
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Behavior on opacity { NumberAnimation {} }
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z: 10
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}
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ParticleSystem{
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id: particleSystem;
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anchors.fill: parent
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z: 5
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ImageParticle {
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id: smokeParticle
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groups: ["smoke"]
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source: "gfx/particle-smoke.png"
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alpha: 0.1
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alphaVariation: 0.1
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color: "yellow"
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}
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Loader {
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id: auxLoader
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anchors.fill: parent
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source: "PrimaryPack.qml"
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onItemChanged: {
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if (item && "particleSystem" in item)
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item.particleSystem = particleSystem
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if (item && "gameArea" in item)
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item.gameArea = gameCanvas
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}
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}
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}
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}
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