qtdoc/examples/demos/xr_physicsbase_teleportation/Fence.qml

56 lines
1.4 KiB
QML

// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick3D.Physics
Node {
StaticRigidBody {
objectName: "Fence"
scale: Qt.vector3d(1990, 1990, 1990)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: TriangleMeshShape {
source: "media/meshes/cylinder_invert.mesh"
}
Model {
source: "media/meshes/cylinder_invert.mesh"
pickable: true
materials: [
InvisibleMaterial
]
}
}
Model {
id: model
source: "#Cylinder"
scale: Qt.vector3d(0.3, 3., 0.3)
position: Qt.vector3d(0, 50 * scale.y, 0)
instancing: FileInstancing {
source: "media/meshes/fence_instances.xml.bin"
}
materials: [
PrincipledMaterial {
baseColorMap: Texture {
generateMipmaps: true
source: "media/textures/bark_bc.jpg"
scaleU: 3
scaleV: 8
}
roughness: 1.
normalMap: Texture {
generateMipmaps: true
source: "media/textures/bark_n.jpg"
scaleU: 3
scaleV: 8
}
}
]
}
}