qtdoc/examples/demos/coffee/Progress.qml

116 lines
3.4 KiB
QML

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
ProgressForm {
id: progressForm
required property ApplicationFlow appFlow
required property CoffeeConfig coffeeConfig
property alias timer: timer
property int brewTime: coffeeConfig.brewTime
property int brewingAnimationVelocityFactor: 1200
coffeeAmount: coffeeConfig.coffeeAmount
milkAmount: coffeeConfig.milkAmount
foamAmount: coffeeConfig.foamAmount
sugarAmount: coffeeConfig.sugarAmount
state: Config.mode
progressBarValue: appFlow.progressBarValue
cup.state: appFlow.progressCupState
//! [Timer]
Timer {
id: timer
interval: progressForm.brewTime
running: true
onTriggered: {
progressForm.appFlow.onFinished()
}
}
//! [Timer]
//! [Behavior]
Behavior on greenBar.width {
SmoothedAnimation {
easing.type: Easing.Linear
velocity: (progressForm.contentItem.width / progressForm.brewTime) * 1000
}
}
//! [Behavior]
cup.states: [
State {
name: "0"
PropertyChanges {
target: cup
coffeeAmount: 0
}
PropertyChanges {
target: cup
milkAmount: 0
}
PropertyChanges {
target: cup
foamAmount: 0
}
PropertyChanges {
target: cup
sugarAmount: 0
}
},
State {
name: "1"
PropertyChanges {
target: cup
coffeeAmount: coffeeConfig.coffeeAmount
}
PropertyChanges {
target: cup
milkAmount: coffeeConfig.milkAmount
}
PropertyChanges {
target: cup
foamAmount: coffeeConfig.foamAmount
}
PropertyChanges {
target: cup
sugarAmount: coffeeConfig.sugarAmount
}
}
]
cup.transitions: Transition {
from: "0"
to: "1"
SmoothedAnimation {
target: progressForm.cup
property: "coffeeAmount"
velocity: (progressForm.coffeeAmount / progressForm.brewTime) * progressForm.brewingAnimationVelocityFactor
}
SmoothedAnimation {
target: progressForm.cup
property: "milkAmount"
velocity: (progressForm.milkAmount / progressForm.brewTime) * progressForm.brewingAnimationVelocityFactor
}
SmoothedAnimation {
target: progressForm.cup
property: "foamAmount"
velocity: (progressForm.foamAmount / progressForm.brewTime) * progressForm.brewingAnimationVelocityFactor
}
SmoothedAnimation {
target: progressForm.cup
property: "sugarAmount"
velocity: (progressForm.sugarAmount / progressForm.brewTime) * progressForm.brewingAnimationVelocityFactor
}
}
caption.states: [
State {
name: "small"
when: ((Screen.height * Screen.devicePixelRatio)
+ (Screen.width * Screen.devicePixelRatio)) < 2000
PropertyChanges {
target: caption
font.pixelSize: 16
}
}
]
}