// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick3D import QtQuick3D.Physics DynamicRigidBody { property real diceWidth: 1.9 // cm collisionShapes: BoxShape { id: box extents: Qt.vector3d(1, 1, 1).times(diceWidth) } Dice_low { scale: Qt.vector3d(2.65, 2.65, 2.65).times(diceWidth) } }