mirror of https://github.com/qt/qtdoc.git
45 lines
1.2 KiB
QML
45 lines
1.2 KiB
QML
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// Copyright (C) 2024 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick3D
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import QtQuick3D.Helpers
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import QtQuick3D.Physics
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Node {
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StaticRigidBody {
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objectName: "Ground"
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eulerRotation: Qt.vector3d(-90, 0, 0)
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collisionShapes: PlaneShape {}
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}
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Model {
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pickable: true
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source: "#Rectangle"
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scale:Qt.vector3d(1000, 1000, 1000)
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eulerRotation: Qt.vector3d(-90, 0, 0)
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materials: [
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PrincipledMaterial {
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baseColorMap: Texture {
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scaleU: 200
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scaleV: 200
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generateMipmaps: true
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source: "media/textures/ground_bc.jpg"
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}
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normalMap: Texture {
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scaleU: 200
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scaleV: 200
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generateMipmaps: true
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source: "media/textures/ground_n.jpg"
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}
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roughnessMap: Texture {
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scaleU: 200
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scaleV: 200
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generateMipmaps: true
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source: "media/textures/ground_r.jpg"
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}
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roughness: 1
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}
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]
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}
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}
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