2018-06-26 13:53:07 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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2020-12-01 12:57:32 +00:00
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import QtQuick
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import QtQuick.Particles
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2018-06-26 13:53:07 +00:00
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Item {
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id: block
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property bool dying: false
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property bool spawned: false
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property int type: 0
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property ParticleSystem particleSystem
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Behavior on x {
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enabled: spawned;
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NumberAnimation{ easing.type: Easing.OutBounce }
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}
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Behavior on y {
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NumberAnimation{ easing.type: Easing.InQuad }
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}
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Image {
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id: img
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source: {
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if (type == 0){
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"gfx/red-puzzle.png";
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} else if (type == 1) {
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"gfx/blue-puzzle.png";
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} else if (type == 2) {
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"gfx/green-puzzle.png";
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} else {
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"gfx/yellow-puzzle.png";
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}
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}
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opacity: 0
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Behavior on opacity { NumberAnimation { duration: 200 } }
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anchors.centerIn: parent
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anchors.verticalCenterOffset: -4
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anchors.horizontalCenterOffset: 4
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}
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//Foreground particles
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BlockEmitter {
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id: particles
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system: particleSystem
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group: {
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if (type == 0){
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"red";
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} else if (type == 1) {
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"blue";
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} else if (type == 2) {
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"green";
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} else {
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"yellow";
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}
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}
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anchors.fill: parent
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}
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states: [
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State {
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name: "AliveState"; when: spawned == true && dying == false
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PropertyChanges { target: img; opacity: 1 }
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},
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State {
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name: "DeathState"; when: dying == true
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PropertyChanges { target: img; scale: 2 }
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StateChangeScript { script: particles.pulse(200); }
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PropertyChanges { target: img; opacity: 0 }
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StateChangeScript { script: block.destroy(1000); }
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}
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]
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}
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