qtdoc/doc/snippets/qmlapp/usecases/animations.qml

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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****************************************************************************/
//![0]
import QtQuick 2.3
Item {
width: 320
height: 480
Rectangle {
color: "#272822"
width: 320
height: 480
}
Column {
//![states]
Item {
id: container
width: 320
height: 120
Rectangle {
id: rect
color: "red"
width: 120
height: 120
MouseArea {
anchors.fill: parent
onClicked: container.state == 'other' ? container.state = '' : container.state = 'other'
}
}
states: [
// This adds a second state to the container where the rectangle is farther to the right
State { name: "other"
PropertyChanges {
target: rect
x: 200
}
}
]
transitions: [
// This adds a transition that defaults to applying to all state changes
Transition {
// This applies a default NumberAnimation to any changes a state change makes to x or y properties
NumberAnimation { properties: "x,y" }
}
]
}
//![states]
//![behave]
Item {
width: 320
height: 120
Rectangle {
color: "green"
width: 120
height: 120
// This is the behavior, and it applies a NumberAnimation to any attempt to set the x property
Behavior on x {
NumberAnimation {
//This specifies how long the animation takes
duration: 600
//This selects an easing curve to interpolate with, the default is Easing.Linear
easing.type: Easing.OutBounce
}
}
MouseArea {
anchors.fill: parent
onClicked: parent.x == 0 ? parent.x = 200 : parent.x = 0
}
}
}
//![behave]
//![constant]
Item {
width: 320
height: 120
Rectangle {
color: "blue"
width: 120
height: 120
// By setting this SequentialAnimation on x, it and animations within it will automatically animate
// the x property of this element
SequentialAnimation on x {
id: xAnim
// Animations on properties start running by default
running: false
loops: Animation.Infinite // The animation is set to loop indefinitely
NumberAnimation { from: 0; to: 200; duration: 500; easing.type: Easing.InOutQuad }
NumberAnimation { from: 200; to: 0; duration: 500; easing.type: Easing.InOutQuad }
PauseAnimation { duration: 250 } // This puts a bit of time between the loop
}
MouseArea {
anchors.fill: parent
// The animation starts running when you click within the rectangle
onClicked: xAnim.running = true
}
}
}
//![constant]
//![scripted]
Item {
width: 320
height: 120
Rectangle {
id: rectangle
color: "yellow"
width: 120
height: 120
MouseArea {
anchors.fill: parent
// The animation starts running when you click within the rectange
onClicked: anim.running = true;
}
}
// This animation specifically targets the Rectangle's properties to animate
SequentialAnimation {
id: anim
// Animations on their own are not running by default
// The default number of loops is one, restart the animation to see it again
NumberAnimation { target: rectangle; property: "x"; from: 0; to: 200; duration: 500 }
NumberAnimation { target: rectangle; property: "x"; from: 200; to: 0; duration: 500 }
}
}
//![scripted]
}
}
//![0]