2013-04-19 13:38:08 +00:00
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/****************************************************************************
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**
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2016-02-03 10:43:34 +00:00
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2013-04-19 13:38:08 +00:00
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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2016-02-03 10:43:34 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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2013-04-19 13:38:08 +00:00
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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2015-02-13 13:38:30 +00:00
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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2013-04-19 13:38:08 +00:00
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//![0]
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2018-10-12 13:11:55 +00:00
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import QtQuick 2.12
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2013-04-19 13:38:08 +00:00
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Item {
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width: 320
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height: 480
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Rectangle {
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color: "#272822"
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width: 320
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height: 480
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}
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Column {
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//![states]
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Item {
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id: container
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width: 320
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height: 120
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Rectangle {
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id: rect
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color: "red"
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width: 120
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height: 120
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2018-10-12 13:11:55 +00:00
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TapHandler {
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onTapped: container.state === '' ? container.state = 'other' : container.state = ''
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2013-04-19 13:38:08 +00:00
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}
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}
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states: [
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// This adds a second state to the container where the rectangle is farther to the right
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State { name: "other"
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PropertyChanges {
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target: rect
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x: 200
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}
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}
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]
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transitions: [
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// This adds a transition that defaults to applying to all state changes
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Transition {
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// This applies a default NumberAnimation to any changes a state change makes to x or y properties
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NumberAnimation { properties: "x,y" }
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}
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]
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}
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//![states]
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//![behave]
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Item {
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width: 320
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height: 120
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Rectangle {
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color: "green"
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width: 120
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height: 120
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// This is the behavior, and it applies a NumberAnimation to any attempt to set the x property
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Behavior on x {
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NumberAnimation {
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//This specifies how long the animation takes
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duration: 600
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//This selects an easing curve to interpolate with, the default is Easing.Linear
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easing.type: Easing.OutBounce
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}
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}
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2018-10-12 13:11:55 +00:00
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TapHandler {
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onTapped: parent.x == 0 ? parent.x = 200 : parent.x = 0
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2013-04-19 13:38:08 +00:00
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}
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}
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}
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//![behave]
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//![constant]
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Item {
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width: 320
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height: 120
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Rectangle {
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color: "blue"
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width: 120
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height: 120
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// By setting this SequentialAnimation on x, it and animations within it will automatically animate
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// the x property of this element
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SequentialAnimation on x {
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id: xAnim
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// Animations on properties start running by default
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running: false
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loops: Animation.Infinite // The animation is set to loop indefinitely
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NumberAnimation { from: 0; to: 200; duration: 500; easing.type: Easing.InOutQuad }
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NumberAnimation { from: 200; to: 0; duration: 500; easing.type: Easing.InOutQuad }
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PauseAnimation { duration: 250 } // This puts a bit of time between the loop
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}
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2018-10-12 13:11:55 +00:00
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TapHandler {
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2013-04-19 13:38:08 +00:00
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// The animation starts running when you click within the rectangle
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2018-10-12 13:11:55 +00:00
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onTapped: xAnim.running = true
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2013-04-19 13:38:08 +00:00
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}
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}
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}
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//![constant]
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//![scripted]
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Item {
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width: 320
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height: 120
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Rectangle {
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id: rectangle
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color: "yellow"
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width: 120
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height: 120
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2018-10-12 13:11:55 +00:00
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TapHandler {
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2020-07-30 11:28:52 +00:00
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// The animation starts running when you click within the rectangle
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2018-10-12 13:11:55 +00:00
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onTapped: anim.running = true;
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2013-04-19 13:38:08 +00:00
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}
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}
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// This animation specifically targets the Rectangle's properties to animate
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SequentialAnimation {
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id: anim
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// Animations on their own are not running by default
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// The default number of loops is one, restart the animation to see it again
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NumberAnimation { target: rectangle; property: "x"; from: 0; to: 200; duration: 500 }
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NumberAnimation { target: rectangle; property: "x"; from: 200; to: 0; duration: 500 }
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}
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}
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//![scripted]
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}
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}
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//![0]
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