mirror of https://github.com/qt/qtdoc.git
56 lines
1.4 KiB
QML
56 lines
1.4 KiB
QML
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// Copyright (C) 2024 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick3D
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import QtQuick3D.Helpers
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import QtQuick3D.Physics
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Node {
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StaticRigidBody {
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objectName: "Fence"
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scale: Qt.vector3d(1990, 1990, 1990)
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eulerRotation: Qt.vector3d(-90, 0, 0)
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collisionShapes: TriangleMeshShape {
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source: "media/meshes/cylinder_invert.mesh"
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}
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Model {
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source: "media/meshes/cylinder_invert.mesh"
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pickable: true
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materials: [
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InvisibleMaterial
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]
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}
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}
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Model {
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id: model
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source: "#Cylinder"
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scale: Qt.vector3d(0.3, 3., 0.3)
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position: Qt.vector3d(0, 50 * scale.y, 0)
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instancing: FileInstancing {
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source: "media/meshes/fence_instances.xml.bin"
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}
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materials: [
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PrincipledMaterial {
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baseColorMap: Texture {
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generateMipmaps: true
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source: "media/textures/bark_bc.jpg"
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scaleU: 3
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scaleV: 8
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}
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roughness: 1.
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normalMap: Texture {
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generateMipmaps: true
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source: "media/textures/bark_n.jpg"
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scaleU: 3
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scaleV: 8
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}
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}
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]
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}
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}
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