102 lines
3.8 KiB
C++
102 lines
3.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtCore/QThread>
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#include <QGuiApplication>
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#include <QtGui/private/qguiapplication_p.h>
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#include <QtGui/qpa/qplatformintegration.h>
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#include <QtQuick/QQuickView>
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#include "threadrenderer.h"
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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if (!QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ThreadedOpenGL)) {
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QQuickView view;
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view.setSource(QUrl("qrc:///scenegraph/textureinthread/error.qml"));
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view.show();
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return app.exec();
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}
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qmlRegisterType<ThreadRenderer>("SceneGraphRendering", 1, 0, "Renderer");
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int execReturn = 0;
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{
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QQuickView view;
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// Rendering in a thread introduces a slightly more complicated cleanup
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// so we ensure that no cleanup of graphics resources happen until the
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// application is shutting down.
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view.setPersistentOpenGLContext(true);
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view.setPersistentSceneGraph(true);
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view.setResizeMode(QQuickView::SizeRootObjectToView);
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view.setSource(QUrl("qrc:///scenegraph/textureinthread/main.qml"));
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view.show();
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execReturn = app.exec();
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}
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// As the render threads make use of our QGuiApplication object
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// to clean up gracefully, wait for them to finish before
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// QGuiApp is taken off the heap.
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for (QThread *t : qAsConst(ThreadRenderer::threads)) {
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t->wait();
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delete t;
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}
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return execReturn;
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}
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