qtdeclarative/examples/quick/scenegraph/customrendernode/main.qml

133 lines
3.5 KiB
QML

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Controls
import SceneGraphRendering
Item {
id: root
width: 640
height: 480
SplitView {
anchors.fill: parent
Text {
text: qsTr("Direct")
color: 'white'
SplitView.preferredWidth: root.width/2
Loader {
anchors.fill: parent
sourceComponent: customComponent
}
}
Text {
text: qsTr("Layer")
color: 'white'
SplitView.preferredWidth: root.width/2
Loader {
anchors.fill: parent
sourceComponent: customComponent
onLoaded: item.custom.layer.enabled=true
}
}
}
Text {
id: description
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
wrapMode: Text.WordWrap
text: qsTr("This example creates a custom QQuickItem backed by a QSGRenderNode in the scene graph. " +
"The render node is placed in front of a red rectangle, and behind a white rectangle. " +
"Rendering is demonstrated directly into the scenegraph, and as a layered, texture-backed item (layer.enabled set to true). " +
"Opacity and rotation transform changes are exercised as well.")
Rectangle {
z:-1
anchors.fill: parent
anchors.margins: -10
color: 'white'
opacity: 0.5
radius: 10
}
}
Component {
id: customComponent
Item {
id: componentRoot
property alias custom: custom
Rectangle {
width: parent.width/5
height: parent.height/5
anchors.centerIn: parent
color: '#ff0000'
}
SequentialAnimation {
running: true
loops: Animation.Infinite
OpacityAnimator {
target: custom
from: 0
to: 1
duration: 3500
}
OpacityAnimator {
target: custom
from: 1
to: 0
duration: 3500
}
}
RotationAnimation {
target: custom
from: 0
to: 360
running: true
loops: Animation.Infinite
duration: 11000
}
Button {
text: qsTr("Toggle custom item visibility")
onClicked: custom.visible = !custom.visible
}
CustomRender {
id: custom
width: Math.min(parent.width, parent.height)
height: width
anchors.centerIn: parent
property real a: width/2
property real b: Math.sqrt(3.0)*a/2;
vertices: [Qt.vector2d(width/2 - a/2, height/2 + b/3),
Qt.vector2d(width/2 + a/2, height/2 + b/3),
Qt.vector2d(width/2, height/2 - b*2/3)]
}
Rectangle {
width: parent.width/10
height: parent.height/10
anchors.centerIn: parent
color: '#ffffff'
}
}
}
}