124 lines
5.3 KiB
QML
124 lines
5.3 KiB
QML
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2019 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the demonstration applications of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** BSD License Usage
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
** as follows:
|
|
**
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions are
|
|
** met:
|
|
** * Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in
|
|
** the documentation and/or other materials provided with the
|
|
** distribution.
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
** contributors may be used to endorse or promote products derived
|
|
** from this software without specific prior written permission.
|
|
**
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
import QtQuick 2.0
|
|
//! [1]
|
|
import MetalTextureImport 1.0
|
|
//! [1]
|
|
|
|
Rectangle {
|
|
gradient: Gradient {
|
|
GradientStop { position: 0; color: "steelblue" }
|
|
GradientStop { position: 1; color: "black" }
|
|
}
|
|
|
|
//! [2]
|
|
CustomTextureItem {
|
|
id: renderer
|
|
anchors.fill: parent
|
|
anchors.margins: 10
|
|
|
|
SequentialAnimation on t {
|
|
NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
|
|
NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
|
|
loops: Animation.Infinite
|
|
running: true
|
|
}
|
|
//! [2]
|
|
|
|
transform: [
|
|
Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
|
|
Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
|
|
Scale { id: scale; },
|
|
Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
|
|
]
|
|
}
|
|
|
|
SequentialAnimation {
|
|
PauseAnimation { duration: 5000 }
|
|
ParallelAnimation {
|
|
NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
|
|
NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
|
|
}
|
|
NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
|
|
NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
|
|
NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
|
|
NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic }
|
|
PauseAnimation { duration: 1000 }
|
|
NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic }
|
|
ParallelAnimation {
|
|
NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
|
|
NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
|
|
}
|
|
running: true
|
|
loops: Animation.Infinite
|
|
}
|
|
|
|
Rectangle {
|
|
id: labelFrame
|
|
anchors.margins: -10
|
|
radius: 5
|
|
color: "white"
|
|
border.color: "black"
|
|
opacity: 0.5
|
|
anchors.fill: label
|
|
}
|
|
|
|
Text {
|
|
id: label
|
|
anchors.bottom: renderer.bottom
|
|
anchors.left: renderer.left
|
|
anchors.right: renderer.right
|
|
anchors.margins: 20
|
|
wrapMode: Text.WordWrap
|
|
text: "The squircle, using rendering code borrowed from the metalunderqml example, is rendered into a texture directly with Metal. The MTLTexture is then imported and used in a custom Qt Quick item."
|
|
}
|
|
}
|