31 lines
568 B
GLSL
31 lines
568 B
GLSL
static float4 gl_Position;
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static float4 vertices;
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static float2 coords;
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struct SPIRV_Cross_Input
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{
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float4 vertices : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float2 coords : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = vertices;
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coords = vertices.xy;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vertices = stage_input.vertices;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.coords = coords;
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return stage_output;
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}
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