qtdeclarative/examples/quick/scenegraph/custommaterial/shaders
Laszlo Agocs 21d9cd844e Fix custommaterial example with OpenGL
The member names in the "uniform block" (which is in practice
mapped to a struct uniform with GLSL) must match between the
vertex and fragment shaders, even if the member is not used in
one of the shaders. This is because OpenGL/GLSL's interface
matching rules, which would cause the shader program fail to
link due to a mismatch in the structs in the two shaders.

Pick-to: 6.1 6.0
Change-Id: I9a928b4b20fdff14530c16a93a52967ce6c328a3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2021-02-19 10:17:08 +01:00
..
mandelbrot.frag New custom material example 2020-06-24 19:48:45 +02:00
mandelbrot.frag.qsb Fix custommaterial example with OpenGL 2021-02-19 10:17:08 +01:00
mandelbrot.vert Fix custommaterial example with OpenGL 2021-02-19 10:17:08 +01:00
mandelbrot.vert.qsb Fix custommaterial example with OpenGL 2021-02-19 10:17:08 +01:00