qtdeclarative/examples/quick/scenegraph/custommaterial/CMakeLists.txt

64 lines
1.5 KiB
CMake

# Generated from custommaterial.pro.
cmake_minimum_required(VERSION 3.16)
project(custommaterial_declarative LANGUAGES CXX) # special case
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/quick/scenegraph/custommaterial")
find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Qml)
find_package(Qt6 COMPONENTS Quick)
find_package(Qt6 COMPONENTS ShaderTools)
qt_add_executable(custommaterial_declarative # special case
customitem.cpp customitem.h
main.cpp
)
set_target_properties(custommaterial_declarative PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(custommaterial_declarative PUBLIC # special case
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
)
qt_add_qml_module(custommaterial_declarative
URI ExampleCustomMaterial
VERSION 1.0
QML_FILES
main.qml
RESOURCE_PREFIX /scenegraph/custommaterial
NO_RESOURCE_TARGET_PATH
)
qt6_add_shaders(custommaterial_declarative "shaders"
BATCHABLE
PRECOMPILE
OPTIMIZED
PREFIX
"/scenegraph/custommaterial/shaders"
FILES
"shaders/mandelbrot.vert"
"shaders/mandelbrot.frag"
)
install(TARGETS custommaterial_declarative # special case
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)