qtdeclarative/examples/quick/rendercontrol/rendercontrol_d3d11/quad.frag

20 lines
284 B
GLSL

struct PSIn
{
float2 coord : TEXCOORD0;
};
struct PSOut
{
float4 color : SV_Target;
};
Texture2D tex : register(t0);
SamplerState samp : register(s0);
PSOut quad_ps_main(PSIn input)
{
PSOut output;
output.color = tex.Sample(samp, input.coord);
return output;
}