143 lines
5.3 KiB
QML
143 lines
5.3 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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/*
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This is exactly the same as states.qml, except that we have appended
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a set of transitions to apply animations when the item changes
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between each state.
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*/
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Rectangle {
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id: page
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width: 640; height: 480
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color: "#343434"
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Image {
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id: userIcon
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x: topLeftRect.x; y: topLeftRect.y
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source: "qt-logo.png"
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}
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Rectangle {
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id: topLeftRect
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anchors { left: parent.left; top: parent.top; leftMargin: 10; topMargin: 20 }
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width: 46; height: 54
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color: "Transparent"; border.color: "Gray"; radius: 6
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// Clicking in here sets the state to the default state, returning the image to
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// its initial position
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MouseArea { anchors.fill: parent; onClicked: page.state = '' }
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}
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Rectangle {
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id: middleRightRect
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anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 20 }
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width: 46; height: 54
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color: "Transparent"; border.color: "Gray"; radius: 6
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// Clicking in here sets the state to 'middleRight'
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MouseArea { anchors.fill: parent; onClicked: page.state = 'middleRight' }
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}
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Rectangle {
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id: bottomLeftRect
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anchors { left: parent.left; bottom: parent.bottom; leftMargin: 10; bottomMargin: 20 }
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width: 46; height: 54
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color: "Transparent"; border.color: "Gray"; radius: 6
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// Clicking in here sets the state to 'bottomLeft'
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MouseArea { anchors.fill: parent; onClicked: page.state = 'bottomLeft' }
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}
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states: [
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// In state 'middleRight', move the image to middleRightRect
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State {
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name: "middleRight"
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PropertyChanges { target: userIcon; x: middleRightRect.x; y: middleRightRect.y }
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},
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// In state 'bottomLeft', move the image to bottomLeftRect
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State {
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name: "bottomLeft"
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PropertyChanges { target: userIcon; x: bottomLeftRect.x; y: bottomLeftRect.y }
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}
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]
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// ![0]
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// Transitions define how the properties change when the item moves between each state
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transitions: [
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// When transitioning to 'middleRight' move x,y over a duration of 1 second,
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// with OutBounce easing function.
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Transition {
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from: "*"; to: "middleRight"
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NumberAnimation { properties: "x,y"; easing.type: Easing.OutBounce; duration: 1000 }
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},
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// When transitioning to 'bottomLeft' move x,y over a duration of 2 seconds,
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// with InOutQuad easing function.
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Transition {
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from: "*"; to: "bottomLeft"
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NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad; duration: 2000 }
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},
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// For any other state changes move x,y linearly over duration of 200ms.
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Transition {
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NumberAnimation { properties: "x,y"; duration: 200 }
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}
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// ![0]
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]
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}
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