779 lines
29 KiB
C++
779 lines
29 KiB
C++
// Copyright (C) 2019 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "vulkantextureimport.h"
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#include <QtGui/QScreen>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QSGTextureProvider>
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#include <QtQuick/QSGSimpleTextureNode>
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#include <QVulkanInstance>
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#include <QVulkanFunctions>
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#include <QFile>
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class CustomTextureNode : public QSGTextureProvider, public QSGSimpleTextureNode
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{
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Q_OBJECT
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public:
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CustomTextureNode(QQuickItem *item);
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~CustomTextureNode() override;
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QSGTexture *texture() const override;
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void sync();
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private slots:
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void render();
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private:
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enum Stage {
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VertexStage,
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FragmentStage
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};
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void prepareShader(Stage stage);
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bool buildTexture(const QSize &size);
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void freeTexture();
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bool createRenderPass();
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bool initialize();
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QQuickItem *m_item;
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QQuickWindow *m_window;
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QSize m_size;
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qreal m_dpr;
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QByteArray m_vert;
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QByteArray m_frag;
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VkImage m_texture = VK_NULL_HANDLE;
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VkDeviceMemory m_textureMemory = VK_NULL_HANDLE;
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VkFramebuffer m_textureFramebuffer = VK_NULL_HANDLE;
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VkImageView m_textureView = VK_NULL_HANDLE;
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bool m_initialized = false;
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float m_t;
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VkPhysicalDevice m_physDev = VK_NULL_HANDLE;
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VkDevice m_dev = VK_NULL_HANDLE;
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QVulkanDeviceFunctions *m_devFuncs = nullptr;
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QVulkanFunctions *m_funcs = nullptr;
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VkBuffer m_vbuf = VK_NULL_HANDLE;
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VkDeviceMemory m_vbufMem = VK_NULL_HANDLE;
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VkBuffer m_ubuf = VK_NULL_HANDLE;
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VkDeviceMemory m_ubufMem = VK_NULL_HANDLE;
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VkDeviceSize m_allocPerUbuf = 0;
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_resLayout = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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VkDescriptorPool m_descriptorPool = VK_NULL_HANDLE;
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VkDescriptorSet m_ubufDescriptor = VK_NULL_HANDLE;
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VkRenderPass m_renderPass = VK_NULL_HANDLE;
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};
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CustomTextureItem::CustomTextureItem()
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{
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setFlag(ItemHasContents, true);
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}
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void CustomTextureItem::invalidateSceneGraph() // called on the render thread when the scenegraph is invalidated
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{
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m_node = nullptr;
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}
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void CustomTextureItem::releaseResources() // called on the gui thread if the item is removed from scene
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{
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m_node = nullptr;
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}
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QSGNode *CustomTextureItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
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{
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CustomTextureNode *n = static_cast<CustomTextureNode *>(node);
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if (!n && (width() <= 0 || height() <= 0))
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return nullptr;
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if (!n) {
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m_node = new CustomTextureNode(this);
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n = m_node;
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}
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m_node->sync();
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n->setTextureCoordinatesTransform(QSGSimpleTextureNode::NoTransform);
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n->setFiltering(QSGTexture::Linear);
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n->setRect(0, 0, width(), height());
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window()->update(); // ensure getting to beforeRendering() at some point
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return n;
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}
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void CustomTextureItem::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
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{
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QQuickItem::geometryChange(newGeometry, oldGeometry);
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if (newGeometry.size() != oldGeometry.size())
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update();
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}
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void CustomTextureItem::setT(qreal t)
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{
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if (t == m_t)
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return;
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m_t = t;
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emit tChanged();
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update();
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}
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CustomTextureNode::CustomTextureNode(QQuickItem *item)
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: m_item(item)
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{
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m_window = m_item->window();
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connect(m_window, &QQuickWindow::beforeRendering, this, &CustomTextureNode::render);
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connect(m_window, &QQuickWindow::screenChanged, this, [this]() {
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if (m_window->effectiveDevicePixelRatio() != m_dpr)
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m_item->update();
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});
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}
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CustomTextureNode::~CustomTextureNode()
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{
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m_devFuncs->vkDestroyBuffer(m_dev, m_vbuf, nullptr);
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m_devFuncs->vkDestroyBuffer(m_dev, m_ubuf, nullptr);
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m_devFuncs->vkFreeMemory(m_dev, m_vbufMem, nullptr);
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m_devFuncs->vkFreeMemory(m_dev, m_ubufMem, nullptr);
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m_devFuncs->vkDestroyPipelineCache(m_dev, m_pipelineCache, nullptr);
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m_devFuncs->vkDestroyPipelineLayout(m_dev, m_pipelineLayout, nullptr);
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m_devFuncs->vkDestroyPipeline(m_dev, m_pipeline, nullptr);
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m_devFuncs->vkDestroyRenderPass(m_dev, m_renderPass, nullptr);
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m_devFuncs->vkDestroyDescriptorSetLayout(m_dev, m_resLayout, nullptr);
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m_devFuncs->vkDestroyDescriptorPool(m_dev, m_descriptorPool, nullptr);
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delete texture();
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freeTexture();
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}
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QSGTexture *CustomTextureNode::texture() const
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{
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return QSGSimpleTextureNode::texture();
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}
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static const float vertices[] = {
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-1, -1,
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1, -1,
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-1, 1,
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1, 1
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};
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const int UBUF_SIZE = 4;
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bool CustomTextureNode::buildTexture(const QSize &size)
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{
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VkImageCreateInfo imageInfo;
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memset(&imageInfo, 0, sizeof(imageInfo));
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.flags = 0;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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imageInfo.extent.width = uint32_t(size.width());
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imageInfo.extent.height = uint32_t(size.height());
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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VkImage image = VK_NULL_HANDLE;
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if (m_devFuncs->vkCreateImage(m_dev, &imageInfo, nullptr, &image) != VK_SUCCESS) {
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qCritical("VulkanWrapper: failed to create image!");
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return false;
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}
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m_texture = image;
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VkMemoryRequirements memReq;
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m_devFuncs->vkGetImageMemoryRequirements(m_dev, image, &memReq);
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quint32 memIndex = 0;
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VkPhysicalDeviceMemoryProperties physDevMemProps;
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m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps);
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for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
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if (!(memReq.memoryTypeBits & (1 << i)))
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continue;
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memIndex = i;
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}
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VkMemoryAllocateInfo allocInfo = {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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nullptr,
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memReq.size,
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memIndex
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};
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VkResult err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_textureMemory);
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if (err != VK_SUCCESS) {
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qWarning("Failed to allocate memory for linear image: %d", err);
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return false;
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}
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err = m_devFuncs->vkBindImageMemory(m_dev, image, m_textureMemory, 0);
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if (err != VK_SUCCESS) {
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qWarning("Failed to bind linear image memory: %d", err);
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return false;
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}
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VkImageViewCreateInfo viewInfo;
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memset(&viewInfo, 0, sizeof(viewInfo));
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = imageInfo.format;
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viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
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viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
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viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
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viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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err = m_devFuncs->vkCreateImageView(m_dev, &viewInfo, nullptr, &m_textureView);
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if (err != VK_SUCCESS) {
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qWarning("Failed to create render target image view: %d", err);
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return false;
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}
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VkFramebufferCreateInfo fbInfo;
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memset(&fbInfo, 0, sizeof(fbInfo));
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fbInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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fbInfo.renderPass = m_renderPass;
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fbInfo.attachmentCount = 1;
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fbInfo.pAttachments = &m_textureView;
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fbInfo.width = uint32_t(size.width());
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fbInfo.height = uint32_t(size.height());
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fbInfo.layers = 1;
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err = m_devFuncs->vkCreateFramebuffer(m_dev, &fbInfo, nullptr, &m_textureFramebuffer);
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if (err != VK_SUCCESS) {
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qWarning("Failed to create framebuffer: %d", err);
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return false;
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}
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return true;
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}
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void CustomTextureNode::freeTexture()
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{
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if (m_texture) {
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m_devFuncs->vkDestroyFramebuffer(m_dev, m_textureFramebuffer, nullptr);
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m_textureFramebuffer = VK_NULL_HANDLE;
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m_devFuncs->vkFreeMemory(m_dev, m_textureMemory, nullptr);
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m_textureMemory = VK_NULL_HANDLE;
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m_devFuncs->vkDestroyImageView(m_dev, m_textureView, nullptr);
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m_textureView = VK_NULL_HANDLE;
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m_devFuncs->vkDestroyImage(m_dev, m_texture, nullptr);
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m_texture = VK_NULL_HANDLE;
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}
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}
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static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
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{
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return (v + byteAlign - 1) & ~(byteAlign - 1);
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}
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bool CustomTextureNode::createRenderPass()
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{
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const VkFormat vkformat = VK_FORMAT_R8G8B8A8_UNORM;
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const VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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VkAttachmentDescription colorAttDesc;
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memset(&colorAttDesc, 0, sizeof(colorAttDesc));
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colorAttDesc.format = vkformat;
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colorAttDesc.samples = samples;
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colorAttDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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const VkAttachmentReference colorRef = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
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VkSubpassDescription subpassDesc;
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memset(&subpassDesc, 0, sizeof(subpassDesc));
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subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpassDesc.colorAttachmentCount = 1;
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subpassDesc.pColorAttachments = &colorRef;
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subpassDesc.pDepthStencilAttachment = nullptr;
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subpassDesc.pResolveAttachments = nullptr;
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VkRenderPassCreateInfo rpInfo;
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memset(&rpInfo, 0, sizeof(rpInfo));
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rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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rpInfo.attachmentCount = 1;
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rpInfo.pAttachments = &colorAttDesc;
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rpInfo.subpassCount = 1;
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rpInfo.pSubpasses = &subpassDesc;
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VkResult err = m_devFuncs->vkCreateRenderPass(m_dev, &rpInfo, nullptr, &m_renderPass);
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if (err != VK_SUCCESS) {
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qWarning("Failed to create renderpass: %d", err);
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return false;
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}
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return true;
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}
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bool CustomTextureNode::initialize()
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{
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const int framesInFlight = m_window->graphicsStateInfo().framesInFlight;
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m_initialized = true;
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QSGRendererInterface *rif = m_window->rendererInterface();
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QVulkanInstance *inst = reinterpret_cast<QVulkanInstance *>(
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rif->getResource(m_window, QSGRendererInterface::VulkanInstanceResource));
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Q_ASSERT(inst && inst->isValid());
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m_physDev = *static_cast<VkPhysicalDevice *>(rif->getResource(m_window, QSGRendererInterface::PhysicalDeviceResource));
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m_dev = *static_cast<VkDevice *>(rif->getResource(m_window, QSGRendererInterface::DeviceResource));
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Q_ASSERT(m_physDev && m_dev);
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m_devFuncs = inst->deviceFunctions(m_dev);
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m_funcs = inst->functions();
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Q_ASSERT(m_devFuncs && m_funcs);
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createRenderPass();
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VkPhysicalDeviceProperties physDevProps;
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m_funcs->vkGetPhysicalDeviceProperties(m_physDev, &physDevProps);
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VkPhysicalDeviceMemoryProperties physDevMemProps;
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m_funcs->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps);
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VkBufferCreateInfo bufferInfo;
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memset(&bufferInfo, 0, sizeof(bufferInfo));
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = sizeof(vertices);
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bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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VkResult err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_vbuf);
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if (err != VK_SUCCESS)
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qFatal("Failed to create vertex buffer: %d", err);
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VkMemoryRequirements memReq;
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m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_vbuf, &memReq);
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VkMemoryAllocateInfo allocInfo;
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memset(&allocInfo, 0, sizeof(allocInfo));
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memReq.size;
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uint32_t memTypeIndex = uint32_t(-1);
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const VkMemoryType *memType = physDevMemProps.memoryTypes;
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for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
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if (memReq.memoryTypeBits & (1 << i)) {
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if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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&& (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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{
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memTypeIndex = i;
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break;
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}
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}
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}
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if (memTypeIndex == uint32_t(-1))
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qFatal("Failed to find host visible and coherent memory type");
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allocInfo.memoryTypeIndex = memTypeIndex;
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err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_vbufMem);
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if (err != VK_SUCCESS)
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qFatal("Failed to allocate vertex buffer memory of size %u: %d", uint(allocInfo.allocationSize), err);
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void *p = nullptr;
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err = m_devFuncs->vkMapMemory(m_dev, m_vbufMem, 0, allocInfo.allocationSize, 0, &p);
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if (err != VK_SUCCESS || !p)
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qFatal("Failed to map vertex buffer memory: %d", err);
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memcpy(p, vertices, sizeof(vertices));
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m_devFuncs->vkUnmapMemory(m_dev, m_vbufMem);
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err = m_devFuncs->vkBindBufferMemory(m_dev, m_vbuf, m_vbufMem, 0);
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if (err != VK_SUCCESS)
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qFatal("Failed to bind vertex buffer memory: %d", err);
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m_allocPerUbuf = aligned(UBUF_SIZE, physDevProps.limits.minUniformBufferOffsetAlignment);
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bufferInfo.size = framesInFlight * m_allocPerUbuf;
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bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_ubuf);
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if (err != VK_SUCCESS)
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qFatal("Failed to create uniform buffer: %d", err);
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m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_ubuf, &memReq);
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memTypeIndex = -1;
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for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
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if (memReq.memoryTypeBits & (1 << i)) {
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if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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&& (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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{
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memTypeIndex = i;
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break;
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}
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}
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}
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if (memTypeIndex == uint32_t(-1))
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qFatal("Failed to find host visible and coherent memory type");
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allocInfo.allocationSize = qMax(memReq.size, framesInFlight * m_allocPerUbuf);
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allocInfo.memoryTypeIndex = memTypeIndex;
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err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_ubufMem);
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if (err != VK_SUCCESS)
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qFatal("Failed to allocate uniform buffer memory of size %u: %d", uint(allocInfo.allocationSize), err);
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err = m_devFuncs->vkBindBufferMemory(m_dev, m_ubuf, m_ubufMem, 0);
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if (err != VK_SUCCESS)
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qFatal("Failed to bind uniform buffer memory: %d", err);
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// Now onto the pipeline.
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VkPipelineCacheCreateInfo pipelineCacheInfo;
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memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
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pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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err = m_devFuncs->vkCreatePipelineCache(m_dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
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if (err != VK_SUCCESS)
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qFatal("Failed to create pipeline cache: %d", err);
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VkDescriptorSetLayoutBinding descLayoutBinding;
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memset(&descLayoutBinding, 0, sizeof(descLayoutBinding));
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descLayoutBinding.binding = 0;
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descLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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descLayoutBinding.descriptorCount = 1;
|
|
descLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
VkDescriptorSetLayoutCreateInfo layoutInfo;
|
|
memset(&layoutInfo, 0, sizeof(layoutInfo));
|
|
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
layoutInfo.bindingCount = 1;
|
|
layoutInfo.pBindings = &descLayoutBinding;
|
|
err = m_devFuncs->vkCreateDescriptorSetLayout(m_dev, &layoutInfo, nullptr, &m_resLayout);
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to create descriptor set layout: %d", err);
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo;
|
|
memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
|
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = 1;
|
|
pipelineLayoutInfo.pSetLayouts = &m_resLayout;
|
|
err = m_devFuncs->vkCreatePipelineLayout(m_dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
|
|
if (err != VK_SUCCESS)
|
|
qWarning("Failed to create pipeline layout: %d", err);
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineInfo;
|
|
memset(&pipelineInfo, 0, sizeof(pipelineInfo));
|
|
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
|
|
VkShaderModuleCreateInfo shaderInfo;
|
|
memset(&shaderInfo, 0, sizeof(shaderInfo));
|
|
shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
shaderInfo.codeSize = m_vert.size();
|
|
shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_vert.constData());
|
|
VkShaderModule vertShaderModule;
|
|
err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &vertShaderModule);
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to create vertex shader module: %d", err);
|
|
|
|
shaderInfo.codeSize = m_frag.size();
|
|
shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_frag.constData());
|
|
VkShaderModule fragShaderModule;
|
|
err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &fragShaderModule);
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to create fragment shader module: %d", err);
|
|
|
|
VkPipelineShaderStageCreateInfo stageInfo[2];
|
|
memset(&stageInfo, 0, sizeof(stageInfo));
|
|
stageInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stageInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
stageInfo[0].module = vertShaderModule;
|
|
stageInfo[0].pName = "main";
|
|
stageInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stageInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
stageInfo[1].module = fragShaderModule;
|
|
stageInfo[1].pName = "main";
|
|
pipelineInfo.stageCount = 2;
|
|
pipelineInfo.pStages = stageInfo;
|
|
|
|
VkVertexInputBindingDescription vertexBinding = {
|
|
0, // binding
|
|
2 * sizeof(float), // stride
|
|
VK_VERTEX_INPUT_RATE_VERTEX
|
|
};
|
|
VkVertexInputAttributeDescription vertexAttr = {
|
|
0, // location
|
|
0, // binding
|
|
VK_FORMAT_R32G32_SFLOAT, // 'vertices' only has 2 floats per vertex
|
|
0 // offset
|
|
};
|
|
VkPipelineVertexInputStateCreateInfo vertexInputInfo;
|
|
memset(&vertexInputInfo, 0, sizeof(vertexInputInfo));
|
|
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
|
vertexInputInfo.pVertexBindingDescriptions = &vertexBinding;
|
|
vertexInputInfo.vertexAttributeDescriptionCount = 1;
|
|
vertexInputInfo.pVertexAttributeDescriptions = &vertexAttr;
|
|
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
|
|
|
VkDynamicState dynStates[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamicInfo;
|
|
memset(&dynamicInfo, 0, sizeof(dynamicInfo));
|
|
dynamicInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamicInfo.dynamicStateCount = 2;
|
|
dynamicInfo.pDynamicStates = dynStates;
|
|
pipelineInfo.pDynamicState = &dynamicInfo;
|
|
|
|
VkPipelineViewportStateCreateInfo viewportInfo;
|
|
memset(&viewportInfo, 0, sizeof(viewportInfo));
|
|
viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewportInfo.viewportCount = viewportInfo.scissorCount = 1;
|
|
pipelineInfo.pViewportState = &viewportInfo;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo iaInfo;
|
|
memset(&iaInfo, 0, sizeof(iaInfo));
|
|
iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
iaInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
|
pipelineInfo.pInputAssemblyState = &iaInfo;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rsInfo;
|
|
memset(&rsInfo, 0, sizeof(rsInfo));
|
|
rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rsInfo.lineWidth = 1.0f;
|
|
pipelineInfo.pRasterizationState = &rsInfo;
|
|
|
|
VkPipelineMultisampleStateCreateInfo msInfo;
|
|
memset(&msInfo, 0, sizeof(msInfo));
|
|
msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
msInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
pipelineInfo.pMultisampleState = &msInfo;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo dsInfo;
|
|
memset(&dsInfo, 0, sizeof(dsInfo));
|
|
dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
pipelineInfo.pDepthStencilState = &dsInfo;
|
|
|
|
// SrcAlpha, One
|
|
VkPipelineColorBlendStateCreateInfo blendInfo;
|
|
memset(&blendInfo, 0, sizeof(blendInfo));
|
|
blendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
VkPipelineColorBlendAttachmentState blend;
|
|
memset(&blend, 0, sizeof(blend));
|
|
blend.blendEnable = true;
|
|
blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
blend.colorBlendOp = VK_BLEND_OP_ADD;
|
|
blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
blend.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT
|
|
| VK_COLOR_COMPONENT_A_BIT;
|
|
blendInfo.attachmentCount = 1;
|
|
blendInfo.pAttachments = &blend;
|
|
pipelineInfo.pColorBlendState = &blendInfo;
|
|
|
|
pipelineInfo.layout = m_pipelineLayout;
|
|
|
|
pipelineInfo.renderPass = m_renderPass;
|
|
|
|
err = m_devFuncs->vkCreateGraphicsPipelines(m_dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
|
|
|
|
m_devFuncs->vkDestroyShaderModule(m_dev, vertShaderModule, nullptr);
|
|
m_devFuncs->vkDestroyShaderModule(m_dev, fragShaderModule, nullptr);
|
|
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to create graphics pipeline: %d", err);
|
|
|
|
// Now just need some descriptors.
|
|
VkDescriptorPoolSize descPoolSizes[] = {
|
|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1 }
|
|
};
|
|
VkDescriptorPoolCreateInfo descPoolInfo;
|
|
memset(&descPoolInfo, 0, sizeof(descPoolInfo));
|
|
descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
descPoolInfo.flags = 0; // won't use vkFreeDescriptorSets
|
|
descPoolInfo.maxSets = 1;
|
|
descPoolInfo.poolSizeCount = sizeof(descPoolSizes) / sizeof(descPoolSizes[0]);
|
|
descPoolInfo.pPoolSizes = descPoolSizes;
|
|
err = m_devFuncs->vkCreateDescriptorPool(m_dev, &descPoolInfo, nullptr, &m_descriptorPool);
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to create descriptor pool: %d", err);
|
|
|
|
VkDescriptorSetAllocateInfo descAllocInfo;
|
|
memset(&descAllocInfo, 0, sizeof(descAllocInfo));
|
|
descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
descAllocInfo.descriptorPool = m_descriptorPool;
|
|
descAllocInfo.descriptorSetCount = 1;
|
|
descAllocInfo.pSetLayouts = &m_resLayout;
|
|
err = m_devFuncs->vkAllocateDescriptorSets(m_dev, &descAllocInfo, &m_ubufDescriptor);
|
|
if (err != VK_SUCCESS)
|
|
qFatal("Failed to allocate descriptor set");
|
|
|
|
VkWriteDescriptorSet writeInfo;
|
|
memset(&writeInfo, 0, sizeof(writeInfo));
|
|
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
writeInfo.dstSet = m_ubufDescriptor;
|
|
writeInfo.dstBinding = 0;
|
|
writeInfo.descriptorCount = 1;
|
|
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
|
VkDescriptorBufferInfo bufInfo;
|
|
bufInfo.buffer = m_ubuf;
|
|
bufInfo.offset = 0; // dynamic offset is used so this is ignored
|
|
bufInfo.range = UBUF_SIZE;
|
|
writeInfo.pBufferInfo = &bufInfo;
|
|
|
|
m_devFuncs->vkUpdateDescriptorSets(m_dev, 1, &writeInfo, 0, nullptr);
|
|
return true;
|
|
}
|
|
|
|
void CustomTextureNode::sync()
|
|
{
|
|
m_dpr = m_window->effectiveDevicePixelRatio();
|
|
const QSize newSize = m_window->size() * m_dpr;
|
|
bool needsNew = false;
|
|
|
|
if (!m_initialized) {
|
|
prepareShader(VertexStage);
|
|
prepareShader(FragmentStage);
|
|
initialize();
|
|
m_initialized = true;
|
|
}
|
|
|
|
if (!texture())
|
|
needsNew = true;
|
|
|
|
if (newSize != m_size) {
|
|
needsNew = true;
|
|
m_size = newSize;
|
|
}
|
|
|
|
if (needsNew) {
|
|
delete texture();
|
|
freeTexture();
|
|
buildTexture(m_size);
|
|
QSGTexture *wrapper = QNativeInterface::QSGVulkanTexture::fromNative(m_texture,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
m_window,
|
|
m_size);
|
|
setTexture(wrapper);
|
|
Q_ASSERT(wrapper->nativeInterface<QNativeInterface::QSGVulkanTexture>()->nativeImage() == m_texture);
|
|
}
|
|
|
|
m_t = float(static_cast<CustomTextureItem *>(m_item)->t());
|
|
}
|
|
|
|
void CustomTextureNode::render()
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
VkResult err = VK_SUCCESS;
|
|
|
|
uint currentFrameSlot = m_window->graphicsStateInfo().currentFrameSlot;
|
|
VkDeviceSize ubufOffset = currentFrameSlot * m_allocPerUbuf;
|
|
void *p = nullptr;
|
|
err = m_devFuncs->vkMapMemory(m_dev, m_ubufMem, ubufOffset, m_allocPerUbuf, 0, &p);
|
|
if (err != VK_SUCCESS || !p)
|
|
qFatal("Failed to map uniform buffer memory: %d", err);
|
|
float t = m_t;
|
|
memcpy(p, &t, 4);
|
|
m_devFuncs->vkUnmapMemory(m_dev, m_ubufMem);
|
|
|
|
VkClearValue clearColor = {{ {0, 0, 0, 1} }};
|
|
|
|
VkRenderPassBeginInfo rpBeginInfo = {};
|
|
rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
rpBeginInfo.renderPass = m_renderPass;
|
|
rpBeginInfo.framebuffer = m_textureFramebuffer;
|
|
rpBeginInfo.renderArea.extent.width = m_size.width();
|
|
rpBeginInfo.renderArea.extent.height = m_size.height();
|
|
rpBeginInfo.clearValueCount = 1;
|
|
rpBeginInfo.pClearValues = &clearColor;
|
|
|
|
QSGRendererInterface *rif = m_window->rendererInterface();
|
|
VkCommandBuffer cmdBuf = *reinterpret_cast<VkCommandBuffer *>(
|
|
rif->getResource(m_window, QSGRendererInterface::CommandListResource));
|
|
|
|
m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
m_devFuncs->vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
|
|
|
|
VkDeviceSize vbufOffset = 0;
|
|
m_devFuncs->vkCmdBindVertexBuffers(cmdBuf, 0, 1, &m_vbuf, &vbufOffset);
|
|
|
|
uint32_t dynamicOffset = m_allocPerUbuf * currentFrameSlot;
|
|
m_devFuncs->vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
|
|
&m_ubufDescriptor, 1, &dynamicOffset);
|
|
|
|
VkViewport vp = { 0, 0, float(m_size.width()), float(m_size.height()), 0.0f, 1.0f };
|
|
m_devFuncs->vkCmdSetViewport(cmdBuf, 0, 1, &vp);
|
|
VkRect2D scissor = { { 0, 0 }, { uint32_t(m_size.width()), uint32_t(m_size.height()) } };
|
|
m_devFuncs->vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
|
|
|
|
m_devFuncs->vkCmdDraw(cmdBuf, 4, 1, 0, 0);
|
|
m_devFuncs->vkCmdEndRenderPass(cmdBuf);
|
|
|
|
// Memory barrier before the texture can be used as a source.
|
|
// Since we are not using a sub-pass, we have to do this explicitly.
|
|
|
|
VkImageMemoryBarrier imageTransitionBarrier = {};
|
|
imageTransitionBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
imageTransitionBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
imageTransitionBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
imageTransitionBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
imageTransitionBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
imageTransitionBarrier.image = m_texture;
|
|
imageTransitionBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imageTransitionBarrier.subresourceRange.levelCount = imageTransitionBarrier.subresourceRange.layerCount = 1;
|
|
|
|
m_devFuncs->vkCmdPipelineBarrier(cmdBuf,
|
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, 0, nullptr, 0, nullptr,
|
|
1, &imageTransitionBarrier);
|
|
}
|
|
|
|
void CustomTextureNode::prepareShader(Stage stage)
|
|
{
|
|
QString filename;
|
|
if (stage == VertexStage) {
|
|
filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.vert.spv");
|
|
} else {
|
|
Q_ASSERT(stage == FragmentStage);
|
|
filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.frag.spv");
|
|
}
|
|
QFile f(filename);
|
|
if (!f.open(QIODevice::ReadOnly))
|
|
qFatal("Failed to read shader %s", qPrintable(filename));
|
|
|
|
const QByteArray contents = f.readAll();
|
|
|
|
if (stage == VertexStage) {
|
|
m_vert = contents;
|
|
Q_ASSERT(!m_vert.isEmpty());
|
|
} else {
|
|
m_frag = contents;
|
|
Q_ASSERT(!m_frag.isEmpty());
|
|
}
|
|
}
|
|
|
|
#include "vulkantextureimport.moc"
|