The custom rendernode example uses the default GLSL which is: "100es,120,150". The problem with this is that gl_VertexId only exists in OpenGL ES 3.00 or later, and GLSL 1.30 and later end result is that the shader compiles but does not run. Change-Id: I1ac18e381b1e8b28368f67e4140f4bb43bb17e62 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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.. | ||
doc | ||
shaders | ||
CMakeLists.txt | ||
customrender.cpp | ||
customrender.h | ||
main.cpp | ||
main.qml |