523 lines
19 KiB
C++
523 lines
19 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qtest.h>
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#include <QDebug>
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#include <QTouchEvent>
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#include <QtDeclarative/QQuickItem>
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#include <QtDeclarative/QQuickCanvas>
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#include <QtDeclarative/private/qquickrectangle_p.h>
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#include <QtGui/QWindowSystemInterface>
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struct TouchEventData {
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QEvent::Type type;
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QWidget *widget;
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QWindow *window;
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Qt::TouchPointStates states;
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QList<QTouchEvent::TouchPoint> touchPoints;
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};
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static QTouchEvent::TouchPoint makeTouchPoint(QQuickItem *item, const QPointF &p, const QPointF &lastPoint = QPointF())
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{
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QPointF last = lastPoint.isNull() ? p : lastPoint;
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QTouchEvent::TouchPoint tp;
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tp.setPos(p);
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tp.setLastPos(last);
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tp.setScenePos(item->mapToScene(p));
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tp.setLastScenePos(item->mapToScene(last));
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tp.setScreenPos(item->canvas()->mapToGlobal(tp.scenePos().toPoint()));
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tp.setLastScreenPos(item->canvas()->mapToGlobal(tp.lastScenePos().toPoint()));
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return tp;
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}
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static TouchEventData makeTouchData(QEvent::Type type, QWidget *w, Qt::TouchPointStates states, const QList<QTouchEvent::TouchPoint> &touchPoints)
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{
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TouchEventData d = { type, w, 0, states, touchPoints };
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return d;
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}
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static TouchEventData makeTouchData(QEvent::Type type, QWidget *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint)
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{
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QList<QTouchEvent::TouchPoint> points;
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points << touchPoint;
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return makeTouchData(type, w, states, points);
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}
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static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QList<QTouchEvent::TouchPoint>& touchPoints)
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{
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TouchEventData d = { type, 0, w, states, touchPoints };
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return d;
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}
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static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint)
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{
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QList<QTouchEvent::TouchPoint> points;
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points << touchPoint;
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return makeTouchData(type, w, states, points);
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}
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#define COMPARE_TOUCH_POINTS(tp1, tp2) \
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{ \
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QCOMPARE(tp1.pos(), tp2.pos()); \
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QCOMPARE(tp1.lastPos(), tp2.lastPos()); \
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QCOMPARE(tp1.scenePos(), tp2.scenePos()); \
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QCOMPARE(tp1.lastScenePos(), tp2.lastScenePos()); \
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QCOMPARE(tp1.screenPos(), tp2.screenPos()); \
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QCOMPARE(tp1.lastScreenPos(), tp2.lastScreenPos()); \
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}
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#define COMPARE_TOUCH_DATA(d1, d2) \
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{ \
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QCOMPARE((int)d1.type, (int)d2.type); \
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QCOMPARE(d1.widget, d2.widget); \
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QCOMPARE((int)d1.states, (int)d2.states); \
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QCOMPARE(d1.touchPoints.count(), d2.touchPoints.count()); \
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for (int i=0; i<d1.touchPoints.count(); i++) { \
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COMPARE_TOUCH_POINTS(d1.touchPoints[i], d2.touchPoints[i]); \
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} \
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}
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class TestTouchItem : public QQuickRectangle
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{
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Q_OBJECT
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public:
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TestTouchItem(QQuickItem *parent = 0)
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: QQuickRectangle(parent), acceptEvents(true), mousePressId(0)
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{
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border()->setWidth(1);
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setAcceptedMouseButtons(Qt::LeftButton);
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setFiltersChildMouseEvents(true);
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}
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void reset() {
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acceptEvents = true;
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setEnabled(true);
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setOpacity(1.0);
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lastEvent = makeTouchData(QEvent::None, canvas(), 0, QList<QTouchEvent::TouchPoint>());//CHECK_VALID
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}
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bool acceptEvents;
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TouchEventData lastEvent;
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int mousePressId;
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protected:
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virtual void touchEvent(QTouchEvent *event) {
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if (!acceptEvents) {
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event->ignore();
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return;
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}
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lastEvent = makeTouchData(event->type(), event->widget(), event->touchPointStates(), event->touchPoints());
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event->accept();
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}
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virtual void mousePressEvent(QMouseEvent *) {
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mousePressId = ++mousePressNum;
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}
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bool childMouseEventFilter(QQuickItem *, QEvent *event) {
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if (event->type() == QEvent::MouseButtonPress)
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mousePressId = ++mousePressNum;
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return false;
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}
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static int mousePressNum;
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};
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int TestTouchItem::mousePressNum = 0;
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class ConstantUpdateItem : public QQuickItem
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{
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Q_OBJECT
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public:
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ConstantUpdateItem(QQuickItem *parent = 0) : QQuickItem(parent), iterations(0) {setFlag(ItemHasContents);}
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int iterations;
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protected:
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QSGNode* updatePaintNode(QSGNode *, UpdatePaintNodeData *){
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iterations++;
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update();
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return 0;
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}
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};
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class tst_qquickcanvas : public QObject
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{
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Q_OBJECT
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public:
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tst_qquickcanvas();
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void constantUpdates();
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void touchEvent_basic();
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void touchEvent_propagation();
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void touchEvent_propagation_data();
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void clearCanvas();
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void mouseFiltering();
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};
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tst_qquickcanvas::tst_qquickcanvas()
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{
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}
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void tst_qquickcanvas::initTestCase()
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{
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}
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void tst_qquickcanvas::cleanupTestCase()
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{
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}
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//If the item calls update inside updatePaintNode, it should schedule another update
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void tst_qquickcanvas::constantUpdates()
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{
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QQuickCanvas canvas;
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ConstantUpdateItem item(canvas.rootItem());
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canvas.show();
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QTRY_VERIFY(item.iterations > 60);
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}
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void tst_qquickcanvas::touchEvent_basic()
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{
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QQuickCanvas *canvas = new QQuickCanvas;
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canvas->resize(250, 250);
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canvas->move(100, 100);
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canvas->show();
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TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
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bottomItem->setObjectName("Bottom Item");
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bottomItem->setSize(QSizeF(150, 150));
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TestTouchItem *middleItem = new TestTouchItem(bottomItem);
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middleItem->setObjectName("Middle Item");
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middleItem->setPos(QPointF(50, 50));
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middleItem->setSize(QSizeF(150, 150));
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TestTouchItem *topItem = new TestTouchItem(middleItem);
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topItem->setObjectName("Top Item");
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topItem->setPos(QPointF(50, 50));
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topItem->setSize(QSizeF(150, 150));
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QPointF pos(10, 10);
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// press single point
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
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TouchEventData d = makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem,pos));
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
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topItem->reset();
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// press multiple points
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas)
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.press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
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topItem->reset();
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bottomItem->reset();
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// touch point on top item moves to bottom item, but top item should still receive the event
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).move(0, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchUpdate, canvas, Qt::TouchPointMoved,
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makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
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topItem->reset();
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// touch point on bottom item moves to top item, but bottom item should still receive the event
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QTest::touchEvent(canvas).press(0, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).move(0, topItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchUpdate, canvas, Qt::TouchPointMoved,
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makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos), pos)));
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bottomItem->reset();
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// a single stationary press on an item shouldn't cause an event
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).stationary(0)
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.press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1); // received press only, not stationary
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(topItem, pos)));
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
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topItem->reset();
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bottomItem->reset();
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// move touch point from top item to bottom, and release
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).release(0, bottomItem->mapToScene(pos).toPoint(),canvas);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, canvas, Qt::TouchPointReleased,
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makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos), pos)));
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topItem->reset();
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// release while another point is pressed
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QTest::touchEvent(canvas).press(0, topItem->mapToScene(pos).toPoint(),canvas)
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.press(1, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).move(0, bottomItem->mapToScene(pos).toPoint(), canvas);
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QTest::qWait(50);
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QTest::touchEvent(canvas).release(0, bottomItem->mapToScene(pos).toPoint(), canvas)
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.stationary(1);
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QTest::qWait(50);
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchEnd, canvas, Qt::TouchPointReleased,
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makeTouchPoint(topItem, topItem->mapFromItem(bottomItem, pos))));
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed, makeTouchPoint(bottomItem, pos)));
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topItem->reset();
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bottomItem->reset();
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delete topItem;
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delete middleItem;
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delete bottomItem;
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delete canvas;
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}
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void tst_qquickcanvas::touchEvent_propagation()
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{
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QFETCH(bool, acceptEvents);
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QFETCH(bool, enableItem);
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QFETCH(qreal, itemOpacity);
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QQuickCanvas *canvas = new QQuickCanvas;
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canvas->resize(250, 250);
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canvas->move(100, 100);
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canvas->show();
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TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
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bottomItem->setObjectName("Bottom Item");
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bottomItem->setSize(QSizeF(150, 150));
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TestTouchItem *middleItem = new TestTouchItem(bottomItem);
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middleItem->setObjectName("Middle Item");
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middleItem->setPos(QPointF(50, 50));
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middleItem->setSize(QSizeF(150, 150));
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TestTouchItem *topItem = new TestTouchItem(middleItem);
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topItem->setObjectName("Top Item");
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topItem->setPos(QPointF(50, 50));
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topItem->setSize(QSizeF(150, 150));
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QPointF pos(10, 10);
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QPoint pointInBottomItem = bottomItem->mapToScene(pos).toPoint(); // (10, 10)
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QPoint pointInMiddleItem = middleItem->mapToScene(pos).toPoint(); // (60, 60) overlaps with bottomItem
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QPoint pointInTopItem = topItem->mapToScene(pos).toPoint(); // (110, 110) overlaps with bottom & top items
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// disable topItem
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topItem->acceptEvents = acceptEvents;
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topItem->setEnabled(enableItem);
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topItem->setOpacity(itemOpacity);
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// single touch to top item, should be received by middle item
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QTest::touchEvent(canvas).press(0, pointInTopItem, canvas);
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QTest::qWait(50);
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QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(middleItem->lastEvent.touchPoints.count(), 1);
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QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
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COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
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makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))));
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// touch top and middle items, middle item should get both events
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QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
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.press(1, pointInMiddleItem, canvas);
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QTest::qWait(50);
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QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(middleItem->lastEvent.touchPoints.count(), 2);
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QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
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COMPARE_TOUCH_DATA(middleItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
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(QList<QTouchEvent::TouchPoint>() << makeTouchPoint(middleItem, middleItem->mapFromItem(topItem, pos))
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<< makeTouchPoint(middleItem, pos) )));
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middleItem->reset();
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// disable middleItem as well
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middleItem->acceptEvents = acceptEvents;
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middleItem->setEnabled(enableItem);
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middleItem->setOpacity(itemOpacity);
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// touch top and middle items, bottom item should get all events
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QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
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.press(1, pointInMiddleItem, canvas);
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QTest::qWait(50);
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QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 2);
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
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(QList<QTouchEvent::TouchPoint>() << makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))
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<< makeTouchPoint(bottomItem, bottomItem->mapFromItem(middleItem, pos)) )));
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bottomItem->reset();
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// disable bottom item as well
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bottomItem->acceptEvents = acceptEvents;
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bottomItem->setEnabled(enableItem);
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bottomItem->setOpacity(itemOpacity);
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// no events should be received
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QTest::touchEvent(canvas).press(0, pointInTopItem, canvas)
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.press(1, pointInMiddleItem, canvas)
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.press(2, pointInBottomItem, canvas);
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QTest::qWait(50);
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QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
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topItem->reset();
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middleItem->reset();
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bottomItem->reset();
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// disable middle item, touch on top item
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middleItem->acceptEvents = acceptEvents;
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middleItem->setEnabled(enableItem);
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middleItem->setOpacity(itemOpacity);
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QTest::touchEvent(canvas).press(0, pointInTopItem, canvas);
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QTest::qWait(50);
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if (!enableItem || itemOpacity == 0) {
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// middle item is disabled or has 0 opacity, bottom item receives the event
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QVERIFY(topItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QCOMPARE(bottomItem->lastEvent.touchPoints.count(), 1);
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COMPARE_TOUCH_DATA(bottomItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
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makeTouchPoint(bottomItem, bottomItem->mapFromItem(topItem, pos))));
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} else {
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// middle item ignores event, sends it to the top item (top-most child)
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QCOMPARE(topItem->lastEvent.touchPoints.count(), 1);
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QVERIFY(middleItem->lastEvent.touchPoints.isEmpty());
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QVERIFY(bottomItem->lastEvent.touchPoints.isEmpty());
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COMPARE_TOUCH_DATA(topItem->lastEvent, makeTouchData(QEvent::TouchBegin, canvas, Qt::TouchPointPressed,
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makeTouchPoint(topItem, pos)));
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}
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delete topItem;
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|
delete middleItem;
|
|
delete bottomItem;
|
|
delete canvas;
|
|
}
|
|
|
|
void tst_qquickcanvas::touchEvent_propagation_data()
|
|
{
|
|
QTest::addColumn<bool>("acceptEvents");
|
|
QTest::addColumn<bool>("enableItem");
|
|
QTest::addColumn<qreal>("itemOpacity");
|
|
|
|
QTest::newRow("disable events") << false << true << 1.0;
|
|
QTest::newRow("disable item") << true << false << 1.0;
|
|
QTest::newRow("opacity of 0") << true << true << 0.0;
|
|
}
|
|
|
|
void tst_qquickcanvas::clearCanvas()
|
|
{
|
|
QQuickCanvas *canvas = new QQuickCanvas;
|
|
QQuickItem *item = new QQuickItem;
|
|
item->setParentItem(canvas->rootItem());
|
|
|
|
QVERIFY(item->canvas() == canvas);
|
|
|
|
delete canvas;
|
|
|
|
QVERIFY(item->canvas() == 0);
|
|
|
|
delete item;
|
|
}
|
|
|
|
void tst_qquickcanvas::mouseFiltering()
|
|
{
|
|
QQuickCanvas *canvas = new QQuickCanvas;
|
|
canvas->resize(250, 250);
|
|
canvas->move(100, 100);
|
|
canvas->show();
|
|
|
|
TestTouchItem *bottomItem = new TestTouchItem(canvas->rootItem());
|
|
bottomItem->setObjectName("Bottom Item");
|
|
bottomItem->setSize(QSizeF(150, 150));
|
|
|
|
TestTouchItem *middleItem = new TestTouchItem(bottomItem);
|
|
middleItem->setObjectName("Middle Item");
|
|
middleItem->setPos(QPointF(50, 50));
|
|
middleItem->setSize(QSizeF(150, 150));
|
|
|
|
TestTouchItem *topItem = new TestTouchItem(middleItem);
|
|
topItem->setObjectName("Top Item");
|
|
topItem->setPos(QPointF(50, 50));
|
|
topItem->setSize(QSizeF(150, 150));
|
|
|
|
QPoint pos(100, 100);
|
|
|
|
QTest::mousePress(canvas, Qt::LeftButton, 0, pos);
|
|
QTest::qWait(50);
|
|
|
|
// Mouse filtering propagates down the stack, so the
|
|
// correct order is
|
|
// 1. middleItem filters event
|
|
// 2. bottomItem filters event
|
|
// 3. topItem receives event
|
|
QCOMPARE(middleItem->mousePressId, 1);
|
|
QCOMPARE(bottomItem->mousePressId, 2);
|
|
QCOMPARE(topItem->mousePressId, 3);
|
|
}
|
|
|
|
|
|
QTEST_MAIN(tst_qquickcanvas)
|
|
|
|
#include "tst_qquickcanvas.moc"
|