293 lines
11 KiB
QML
293 lines
11 KiB
QML
// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Dialogs
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import QtQuick.Layouts
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ColumnLayout {
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property alias dialog: messageBox
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// Put it all in another ColumnLayout so we can easily add margins.
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ColumnLayout {
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Layout.leftMargin: 12
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Layout.rightMargin: 12
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Layout.topMargin: 12
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Layout.bottomMargin: 12
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GroupBox {
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title: qsTr("Dialog properties")
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Layout.fillWidth: true
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GridLayout {
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columns: 2
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anchors.fill: parent
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Label {
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text: qsTr("modality")
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Layout.alignment: Qt.AlignTop
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Layout.minimumWidth: ApplicationWindow.window.width * 0.2
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Layout.maximumWidth: ApplicationWindow.window.width * 0.2
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}
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ButtonGroup {
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id: modalityButtonGroup
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buttons: modalityColumnLayout.children
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}
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ColumnLayout {
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id: modalityColumnLayout
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RadioButton {
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text: qsTr("Qt.NonModal")
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readonly property int modality: Qt.NonModal
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}
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RadioButton {
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text: qsTr("Qt.WindowModal")
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checked: true
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readonly property int modality: Qt.WindowModal
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}
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RadioButton {
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text: qsTr("Qt.ApplicationModal")
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readonly property int modality: Qt.ApplicationModal
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}
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}
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Label {
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text: qsTr("result")
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}
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TextField {
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id: resultTextField
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text: messageBox.result === 1 ? qsTr("Accepted") : qsTr("Rejected")
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readOnly: true
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enabled: false
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}
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Label {
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text: qsTr("title")
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}
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TextField {
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id: titleTextField
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text: qsTr("Hello World")
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}
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}
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}
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GroupBox {
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title: qsTr("MessageBox properties")
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Layout.fillWidth: true
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ColumnLayout {
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RowLayout {
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Label {
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text: qsTr("text")
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}
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TextField {
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id: textProperty
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text: qsTr("default text")
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}
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}
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RowLayout {
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Label {
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text: qsTr("informativeText")
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}
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TextField {
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id: informativeTextProperty
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text: qsTr("default informative text")
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}
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}
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RowLayout {
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Label {
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text: qsTr("detailedText")
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}
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TextArea {
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id: detailedTextProperty
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background: Rectangle {
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width: detailedTextProperty.width
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height: detailedTextProperty.height
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color: "white"
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border.color: "black"
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border.width: 1
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}
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Layout.maximumWidth: ApplicationWindow.window.width * 0.5
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wrapMode: TextEdit.WordWrap
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text: qsTr("This text will be displayed in the 'detailed text' textArea, which the user must press a button to see.\n"
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+ "If this is an empty string, the button will not be visible.")
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}
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}
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CheckBox {
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id: okCheckbox
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text: qsTr("Ok")
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readonly property int value: checked ? MessageDialog.Ok : MessageDialog.NoButton
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}
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CheckBox {
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id: saveCheckbox
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text: qsTr("Save")
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readonly property int value: checked ? MessageDialog.Save : MessageDialog.NoButton
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}
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CheckBox {
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id: saveAllCheckbox
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text: qsTr("Save All")
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readonly property int value: checked ? MessageDialog.SaveAll : MessageDialog.NoButton
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}
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CheckBox {
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id: openCheckbox
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text: qsTr("Open")
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readonly property int value: checked ? MessageDialog.Open : MessageDialog.NoButton
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}
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CheckBox {
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id: yesCheckbox
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text: qsTr("Yes")
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readonly property int value: checked ? MessageDialog.Yes : MessageDialog.NoButton
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}
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CheckBox {
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id: yesToAllCheckbox
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text: qsTr("Yes to all")
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readonly property int value: checked ? MessageDialog.YesToAll : MessageDialog.NoButton
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}
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CheckBox {
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id: noCheckbox
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text: qsTr("No")
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readonly property int value: checked ? MessageDialog.No : MessageDialog.NoButton
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}
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CheckBox {
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id: noToAllCheckbox
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text: qsTr("No to all")
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readonly property int value: checked ? MessageDialog.NoToAll : MessageDialog.NoButton
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}
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CheckBox {
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id: abortCheckbox
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text: qsTr("Abort")
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readonly property int value: checked ? MessageDialog.Abort : MessageDialog.NoButton
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}
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CheckBox {
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id: retryCheckbox
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text: qsTr("Retry")
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readonly property int value: checked ? MessageDialog.Retry : MessageDialog.NoButton
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}
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CheckBox {
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id: ignoreCheckbox
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text: qsTr("Ignore")
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readonly property int value: checked ? MessageDialog.Ignore : MessageDialog.NoButton
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}
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CheckBox {
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id: closeCheckbox
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text: qsTr("Close")
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readonly property int value: checked ? MessageDialog.Close : MessageDialog.NoButton
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}
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CheckBox {
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id: cancelCheckbox
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text: qsTr("Cancel")
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readonly property int value: checked ? MessageDialog.Cancel : MessageDialog.NoButton
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}
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CheckBox {
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id: discardCheckbox
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text: qsTr("Discard")
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readonly property int value: checked ? MessageDialog.Discard : MessageDialog.NoButton
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}
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CheckBox {
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id: helpCheckbox
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text: qsTr("Help")
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readonly property int value: checked ? MessageDialog.Help : MessageDialog.NoButton
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}
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CheckBox {
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id: applyCheckbox
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text: qsTr("Apply")
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readonly property int value: checked ? MessageDialog.Apply : MessageDialog.NoButton
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}
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CheckBox {
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id: resetCheckbox
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text: qsTr("Reset")
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readonly property int value: checked ? MessageDialog.Reset : MessageDialog.NoButton
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}
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}
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}
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MessageDialog {
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id: messageBox
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buttons: okCheckbox.value |
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saveCheckbox.value |
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saveAllCheckbox.value |
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openCheckbox.value |
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yesCheckbox.value |
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yesToAllCheckbox.value |
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noCheckbox.value |
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noToAllCheckbox.value |
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abortCheckbox.value |
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retryCheckbox.value |
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ignoreCheckbox.value |
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closeCheckbox.value |
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cancelCheckbox.value |
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discardCheckbox.value |
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helpCheckbox.value |
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applyCheckbox.value |
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resetCheckbox.value
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modality: modalityButtonGroup.checkedButton.modality
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title: titleTextField.text
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text: textProperty.text
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informativeText: informativeTextProperty.text
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detailedText: detailedTextProperty.text
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onButtonClicked: function(button, role) {
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if (button & MessageDialog.Ok)
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console.log("Ok pressed")
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else if (button & MessageDialog.Save)
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console.log("Save pressed")
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else if (button & MessageDialog.SaveAll)
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console.log("Save to all pressed")
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else if (button & MessageDialog.Open)
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console.log("Open pressed")
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else if (button & MessageDialog.Yes)
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console.log("Yes pressed")
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else if (button & MessageDialog.YesToAll)
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console.log("Yes to all pressed")
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else if (button & MessageDialog.No)
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console.log("No pressed")
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else if (button & MessageDialog.NoToAll)
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console.log("No to all pressed")
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else if (button & MessageDialog.Abort)
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console.log("Abort pressed")
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else if (button & MessageDialog.Retry)
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console.log("Retry pressed")
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else if (button & MessageDialog.Ignore)
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console.log("Ignore pressed")
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else if (button & MessageDialog.Close)
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console.log("Close pressed")
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else if (button & MessageDialog.Cancel)
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console.log("Cancel pressed")
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else if (button & MessageDialog.Discard)
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console.log("Discard pressed")
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else if (button & MessageDialog.Help)
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console.log("Help pressed")
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else if (button & MessageDialog.Apply)
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console.log("Apply pressed")
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else if (button & MessageDialog.Reset)
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console.log("Rest pressed")
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}
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}
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}
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}
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