42 lines
893 B
C++
42 lines
893 B
C++
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef LOGORENDERER_H
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#define LOGORENDERER_H
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#include <QtGui/qvector3d.h>
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#include <QtGui/qmatrix4x4.h>
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#include <qopenglshaderprogram.h>
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#include <qopenglfunctions.h>
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#include <QTime>
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#include <QList>
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class LogoRenderer : protected QOpenGLFunctions
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{
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public:
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LogoRenderer();
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~LogoRenderer();
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void render();
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void initialize();
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private:
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qreal m_fAngle;
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qreal m_fScale;
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void paintQtLogo();
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void createGeometry();
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void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
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void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
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QList<QVector3D> vertices;
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QList<QVector3D> normals;
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QOpenGLShaderProgram program1;
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int vertexAttr1;
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int normalAttr1;
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int matrixUniform1;
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};
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#endif
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