60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <QWindow>
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#include "engine.h"
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QT_BEGIN_NAMESPACE
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class QQuickRenderControl;
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class QQuickWindow;
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class QQuickItem;
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class QQmlEngine;
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class QQmlComponent;
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QT_END_NAMESPACE
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class Window : public QWindow
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{
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public:
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Window(Engine *engine);
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~Window();
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protected:
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void exposeEvent(QExposeEvent *e) override;
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void mousePressEvent(QMouseEvent *e) override;
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void mouseReleaseEvent(QMouseEvent *e) override;
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void keyPressEvent(QKeyEvent *e) override;
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void keyReleaseEvent(QKeyEvent *e) override;
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bool event(QEvent *e) override;
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private:
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void render();
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bool initResources();
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void releaseResources();
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void updateQuick();
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Engine *m_engine;
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QQuickRenderControl *m_renderControl;
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QQuickWindow *m_quickWindow;
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QQmlEngine *m_qmlEngine;
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QQmlComponent *m_qmlComponent;
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QQuickItem *m_rootItem;
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bool m_quickInitialized = false;
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bool m_quickDirty = true;
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Swapchain m_swapchain = {};
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struct {
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bool valid = false;
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ID3D11VertexShader *vertexShader = nullptr;
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ID3D11PixelShader *pixelShader = nullptr;
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ID3D11Texture2D *texture = nullptr;
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ID3D11Texture2D *resolveTexture = nullptr;
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ID3D11ShaderResourceView *textureSrv = nullptr;
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ID3D11SamplerState *sampler = nullptr;
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} m_res;
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};
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#endif
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