37 lines
636 B
GLSL
37 lines
636 B
GLSL
struct VSIn
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{
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uint id : SV_VertexId;
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};
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struct VSOut
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{
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float2 coord : TEXCOORD0;
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float4 pos : SV_Position;
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};
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static const float2 quadPos[6] = {
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float2(-0.5, 0.5),
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float2(0.5, -0.5),
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float2(-0.5, -0.5),
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float2(0.5, 0.5),
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float2(0.5, -0.5),
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float2(-0.5, 0.5)
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};
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static const float2 quadUv[6] = {
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float2(0.0, 0.0),
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float2(1.0, 1.0),
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float2(0.0, 1.0),
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float2(1.0, 0.0),
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float2(1.0, 1.0),
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float2(0.0, 0.0),
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};
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VSOut quad_vs_main(VSIn input)
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{
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VSOut output;
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output.pos = float4(quadPos[input.id].xy, 0.0, 1.0);
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output.coord = quadUv[input.id];
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return output;
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}
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