50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <QWindow>
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#include <QtCore/qt_windows.h> // suppress windows.h include coming from d3d11_1.h
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#include <d3d11_1.h>
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#include <dxgi1_3.h>
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#define RELEASE(obj) { if (obj) { obj->Release(); obj = nullptr; } }
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QString comErrorMessage(HRESULT hr);
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struct Swapchain
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{
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IDXGISwapChain1 *swapchain;
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ID3D11Texture2D *tex;
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ID3D11RenderTargetView *rtv;
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ID3D11Texture2D *ds;
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ID3D11DepthStencilView *dsv;
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QSize pixelSize;
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void destroy();
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};
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class Engine
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{
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public:
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~Engine();
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bool create();
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QSize swapchainSizeForWindow(QWindow *window) const;
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Swapchain createSwapchain(QWindow *window);
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void resizeSwapchain(Swapchain *sc, QWindow *window);
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ID3D11Device *device() { return m_device; }
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ID3D11DeviceContext *context() { return m_context; }
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private:
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void createSwapchainBuffers(Swapchain *sc);
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IDXGIFactory1 *m_dxgiFactory = nullptr;
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ID3D11Device *m_device = nullptr;
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ID3D11DeviceContext *m_context = nullptr;
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D3D_FEATURE_LEVEL m_featureLevel;
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};
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#endif
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