208 lines
7.0 KiB
C++
208 lines
7.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "squircle.h"
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#include <QtQuick/qquickwindow.h>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLContext>
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#include <QtCore/QRunnable>
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//! [7]
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Squircle::Squircle()
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: m_t(0)
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, m_renderer(nullptr)
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{
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connect(this, &QQuickItem::windowChanged, this, &Squircle::handleWindowChanged);
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}
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//! [7]
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//! [8]
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void Squircle::setT(qreal t)
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{
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if (t == m_t)
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return;
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m_t = t;
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emit tChanged();
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if (window())
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window()->update();
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}
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//! [8]
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//! [1]
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void Squircle::handleWindowChanged(QQuickWindow *win)
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{
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if (win) {
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connect(win, &QQuickWindow::beforeSynchronizing, this, &Squircle::sync, Qt::DirectConnection);
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connect(win, &QQuickWindow::sceneGraphInvalidated, this, &Squircle::cleanup, Qt::DirectConnection);
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//! [1]
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//! [3]
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// Ensure we start with cleared to black. The squircle's blend mode relies on this.
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win->setColor(Qt::black);
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}
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}
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//! [3]
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//! [6]
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void Squircle::cleanup()
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{
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delete m_renderer;
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m_renderer = nullptr;
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}
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class CleanupJob : public QRunnable
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{
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public:
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CleanupJob(SquircleRenderer *renderer) : m_renderer(renderer) { }
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void run() override { delete m_renderer; }
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private:
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SquircleRenderer *m_renderer;
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};
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void Squircle::releaseResources()
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{
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window()->scheduleRenderJob(new CleanupJob(m_renderer), QQuickWindow::BeforeSynchronizingStage);
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m_renderer = nullptr;
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}
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SquircleRenderer::~SquircleRenderer()
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{
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delete m_program;
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}
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//! [6]
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//! [9]
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void Squircle::sync()
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{
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if (!m_renderer) {
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m_renderer = new SquircleRenderer();
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connect(window(), &QQuickWindow::beforeRendering, m_renderer, &SquircleRenderer::init, Qt::DirectConnection);
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connect(window(), &QQuickWindow::beforeRenderPassRecording, m_renderer, &SquircleRenderer::paint, Qt::DirectConnection);
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}
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m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
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m_renderer->setT(m_t);
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m_renderer->setWindow(window());
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}
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//! [9]
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//! [4]
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void SquircleRenderer::init()
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{
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if (!m_program) {
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QSGRendererInterface *rif = m_window->rendererInterface();
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Q_ASSERT(rif->graphicsApi() == QSGRendererInterface::OpenGL || rif->graphicsApi() == QSGRendererInterface::OpenGLRhi);
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initializeOpenGLFunctions();
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m_program = new QOpenGLShaderProgram();
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m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex,
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"attribute highp vec4 vertices;"
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"varying highp vec2 coords;"
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"void main() {"
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" gl_Position = vertices;"
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" coords = vertices.xy;"
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"}");
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m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment,
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"uniform lowp float t;"
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"varying highp vec2 coords;"
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"void main() {"
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" lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));"
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" i = smoothstep(t - 0.8, t + 0.8, i);"
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" i = floor(i * 20.) / 20.;"
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" gl_FragColor = vec4(coords * .5 + .5, i, i);"
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"}");
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m_program->bindAttributeLocation("vertices", 0);
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m_program->link();
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}
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}
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//! [4] //! [5]
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void SquircleRenderer::paint()
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{
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// Play nice with the RHI. Not strictly needed when the scenegraph uses
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// OpenGL directly.
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m_window->beginExternalCommands();
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m_program->bind();
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m_program->enableAttributeArray(0);
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float values[] = {
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-1, -1,
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1, -1,
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-1, 1,
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1, 1
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};
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// This example relies on (deprecated) client-side pointers for the vertex
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// input. Therefore, we have to make sure no vertex buffer is bound.
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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m_program->setAttributeArray(0, GL_FLOAT, values, 2);
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m_program->setUniformValue("t", (float) m_t);
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glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height());
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_program->disableAttributeArray(0);
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m_program->release();
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m_window->endExternalCommands();
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}
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//! [5]
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