92 lines
2.9 KiB
QML
92 lines
2.9 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick.Particles 2.0
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import "samegame.js" as Logic
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Item {
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id: gameCanvas
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property int score: 0
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property int blockSize: 40
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property ParticleSystem ps: particleSystem
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Image {
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id: background
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anchors.fill: parent
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z: -1
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source: "pics/background.png"
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fillMode: Image.PreserveAspectCrop
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}
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width: 480
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height: 800
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MouseArea {
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anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
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}
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ParticleSystem{
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id: particleSystem;
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z:2
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ImageParticle {
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particles: ["red"]
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color: Qt.darker("red");//Actually want desaturated...
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source: "pics/particle.png"
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colorVariation: 0.4
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alpha: 0.1
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}
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ImageParticle {
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particles: ["green"]
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color: Qt.darker("green");//Actually want desaturated...
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source: "pics/particle.png"
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colorVariation: 0.4
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alpha: 0.1
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}
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ImageParticle {
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particles: ["blue"]
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color: Qt.darker("blue");//Actually want desaturated...
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source: "pics/particle.png"
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colorVariation: 0.4
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alpha: 0.1
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}
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anchors.fill: parent
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}
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}
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