qtdeclarative/examples/quick/tutorials/samegame/samegame4/BoomBlock.qml

93 lines
2.1 KiB
QML

// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Particles
Item {
id: block
property int type: 0
property bool dying: false
//![1]
property bool spawned: false
Behavior on x {
enabled: block.spawned;
SpringAnimation{ spring: 2; damping: 0.2 }
}
Behavior on y {
SpringAnimation{ spring: 2; damping: 0.2 }
}
//![1]
//![2]
Image {
id: img
anchors.fill: parent
source: {
if (block.type == 0)
return "pics/redStone.png";
else if (block.type == 1)
return "pics/blueStone.png";
else
return "pics/greenStone.png";
}
opacity: 0
Behavior on opacity {
NumberAnimation { properties:"opacity"; duration: 200 }
}
}
//![2]
//![3]
ParticleSystem {
id: sys
anchors.centerIn: parent
ImageParticle {
// ![0]
source: {
if (block.type == 0)
return "pics/redStar.png";
else if (block.type == 1)
return "pics/blueStar.png";
else
return "pics/greenStar.png";
}
rotationVelocityVariation: 360
// ![0]
}
Emitter {
id: particles
anchors.centerIn: parent
emitRate: 0
lifeSpan: 700
velocity: AngleDirection {angleVariation: 360; magnitude: 80; magnitudeVariation: 40}
size: 16
}
}
//![3]
//![4]
states: [
State {
name: "AliveState"
when: block.spawned == true && block.dying == false
PropertyChanges { img.opacity: 1 }
},
State {
name: "DeathState"
when: block.dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { img.opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
//![4]
}