183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "engine.h"
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#include <QLibrary>
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#include <comdef.h>
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#define ENABLE_DEBUG_LAYER
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Engine::~Engine()
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{
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RELEASE(m_context);
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RELEASE(m_device);
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RELEASE(m_dxgiFactory);
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}
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QString comErrorMessage(HRESULT hr)
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{
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const _com_error comError(hr);
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QString result = QLatin1String("Error 0x") + QString::number(ulong(hr), 16);
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if (const wchar_t *msg = comError.ErrorMessage())
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result += QLatin1String(": ") + QString::fromWCharArray(msg);
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return result;
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}
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bool Engine::create()
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{
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using PtrCreateDXGIFactory2 = HRESULT (WINAPI *)(UINT, REFIID, void **);
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QLibrary dxgilib(QStringLiteral("dxgi"));
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if (auto createDXGIFactory2 = reinterpret_cast<PtrCreateDXGIFactory2>(dxgilib.resolve("CreateDXGIFactory2"))) {
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const HRESULT hr = createDXGIFactory2(0, IID_IDXGIFactory2, reinterpret_cast<void **>(&m_dxgiFactory));
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if (FAILED(hr)) {
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qWarning("CreateDXGIFactory2() failed to create DXGI factory: %s", qPrintable(comErrorMessage(hr)));
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return false;
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}
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} else {
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qWarning("Unable to resolve CreateDXGIFactory2()");
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return false;
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}
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uint flags = 0;
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#ifdef ENABLE_DEBUG_LAYER
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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// use the default hardware adapter
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HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, flags,
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nullptr, 0, D3D11_SDK_VERSION,
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&m_device, &m_featureLevel, &m_context);
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if (FAILED(hr)) {
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qWarning("Failed to create D3D11 device and context: %s", qPrintable(comErrorMessage(hr)));
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return false;
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}
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return true;
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}
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QSize Engine::swapchainSizeForWindow(QWindow *window) const
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{
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const QSize size = window->size() * window->devicePixelRatio();
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return QSize(qMax(8, size.width()), qMax(8, size.height()));
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}
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Swapchain Engine::createSwapchain(QWindow *window)
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{
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Swapchain sc = {};
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const HWND hwnd = reinterpret_cast<HWND>(window->winId());
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const QSize pixelSize = swapchainSizeForWindow(window);
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// only care about flip discard swapchains here; the old stuff (discard) is
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// not supported in this example
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DXGI_SWAP_CHAIN_DESC1 desc = {};
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desc.Width = UINT(pixelSize.width());
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desc.Height = UINT(pixelSize.height());
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = 2;
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desc.Scaling = DXGI_SCALING_STRETCH;
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desc.SwapEffect = DXGI_SWAP_EFFECT(4); // DXGI_SWAP_EFFECT_FLIP_DISCARD
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IDXGISwapChain1 *swapchain = nullptr;
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HRESULT hr = static_cast<IDXGIFactory2 *>(m_dxgiFactory)->CreateSwapChainForHwnd(m_device, hwnd, &desc,
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nullptr, nullptr, &swapchain);
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if (FAILED(hr)) {
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qWarning("Failed to create D3D11 swapchain: %s", qPrintable(comErrorMessage(hr)));
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return sc;
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}
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sc.swapchain = swapchain;
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sc.pixelSize = pixelSize;
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createSwapchainBuffers(&sc);
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return sc;
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}
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void Engine::createSwapchainBuffers(Swapchain *sc)
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{
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ID3D11Texture2D *tex = nullptr;
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HRESULT hr = sc->swapchain->GetBuffer(0, IID_ID3D11Texture2D, reinterpret_cast<void **>(&tex));
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if (FAILED(hr)) {
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qWarning("Failed to query swapchain backbuffer: %s", qPrintable(comErrorMessage(hr)));
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return;
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}
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ID3D11RenderTargetView *rtv = nullptr;
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D3D11_RENDER_TARGET_VIEW_DESC rtvDesc = {};
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rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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hr = m_device->CreateRenderTargetView(tex, &rtvDesc, &rtv);
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if (FAILED(hr)) {
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qWarning("Failed to create rtv for swapchain backbuffer: %s", qPrintable(comErrorMessage(hr)));
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tex->Release();
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return;
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}
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D3D11_TEXTURE2D_DESC texDesc = {};
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texDesc.Width = UINT(sc->pixelSize.width());
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texDesc.Height = UINT(sc->pixelSize.height());
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texDesc.MipLevels = 1;
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texDesc.ArraySize = 1;
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texDesc.SampleDesc.Count = 1;
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texDesc.Usage = D3D11_USAGE_DEFAULT;
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texDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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texDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
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ID3D11Texture2D *ds = nullptr;
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hr = m_device->CreateTexture2D(&texDesc, nullptr, &ds);
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if (FAILED(hr)) {
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qWarning("Failed to create depth-stencil buffer: %s", qPrintable(comErrorMessage(hr)));
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tex->Release();
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rtv->Release();
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return;
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}
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ID3D11DepthStencilView *dsv = nullptr;
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D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc = {};
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dsvDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
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hr = m_device->CreateDepthStencilView(ds, &dsvDesc, &dsv);
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if (FAILED(hr)) {
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qWarning("Failed to create dsv: %s", qPrintable(comErrorMessage(hr)));
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tex->Release();
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rtv->Release();
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ds->Release();
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return;
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}
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sc->tex = tex;
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sc->rtv = rtv;
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sc->ds = ds;
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sc->dsv = dsv;
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}
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void Engine::resizeSwapchain(Swapchain *sc, QWindow *window)
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{
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const QSize pixelSize = swapchainSizeForWindow(window);
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RELEASE(sc->dsv);
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RELEASE(sc->ds);
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RELEASE(sc->rtv);
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RELEASE(sc->tex);
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HRESULT hr = sc->swapchain->ResizeBuffers(2, UINT(pixelSize.width()), UINT(pixelSize.height()),
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DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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if (FAILED(hr)) {
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qWarning("Failed to resize D3D11 swapchain: %s", qPrintable(comErrorMessage(hr)));
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return;
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}
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sc->pixelSize = pixelSize;
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createSwapchainBuffers(sc);
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}
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void Swapchain::destroy()
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{
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RELEASE(dsv);
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RELEASE(ds);
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RELEASE(rtv);
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RELEASE(tex);
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RELEASE(swapchain);
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pixelSize = QSize();
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}
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