85 lines
3.9 KiB
Plaintext
85 lines
3.9 KiB
Plaintext
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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//TESTED_COMPONENT=qtdeclarative
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testcase = {
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basic_animated_sprite_usage: function()
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{
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// Test Meta-data
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testTitle = "Using AnimatedSprite elements";
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testBinary = "animatedsprite.qml";
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testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
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testGoal = "Verify an AnimatedSprite can be used to display an animating character.";
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testPreconditions = "None";
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testGroups = "BAT,QtQuick 2.0";
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// Test Steps
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prompt(twiki('---+++ ' + testTitle + '<br><br>
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*Goal:* ' + testGoal + '<br>
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*Pre-Requisites:* ' + testPreconditions + '<br>
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*Tested Binary:* ' + testBinary + '<br>
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| *Step* | *Verification* |
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| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
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| | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink |
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| Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right |
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| Press the FPS "+" button 10 times | The FPS label shows 15 |
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| | The bear is animating quickly |
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| Press the FPS "-" button 10 times | The FPS label shows 5 |
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| | The bear is animating slowly |'));
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},
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changing_a_sprite_source: function()
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{
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// Test Meta-data
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testTitle = "Changing a sprite source";
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testBinary = "animatedsprite.qml";
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testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance";
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testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite.";
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testPreconditions = "None";
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testGroups = "BAT,QtQuick 2.0";
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// Test Steps
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prompt(twiki('---+++ ' + testTitle + '<br><br>
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*Goal:* ' + testGoal + '<br>
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*Pre-Requisites:* ' + testPreconditions + '<br>
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*Tested Binary:* ' + testBinary + '<br>
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| *Step* | *Verification* |
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| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
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| | The bear\'s eyes are brown |
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| Press the blue button under the Eyes control | The bear\'s eyes are blue |
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| Press the white button under the Body control | The bear is now a polar bear with blue eyes |
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| Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray |
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| | All of the items are still animating in sync |'));
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},
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changing_the_animation_timing_method: function()
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{
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// Test Meta-data
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testTitle = "Changing the method used to animate a sprite";
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testBinary = "animatedsprite.qml";
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testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
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testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate.";
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testPreconditions = "None";
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testGroups = "BAT,QtQuick 2.0";
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// Test Steps
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prompt(twiki('---+++ ' + testTitle + '<br><br>
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*Goal:* ' + testGoal + '<br>
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*Pre-Requisites:* ' + testPreconditions + '<br>
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*Tested Binary:* ' + testBinary + '<br>
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| *Step* | *Verification* |
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| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
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| Press FrameSync | Rate should show FrameSync |
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| | The bear should be animating very fast and the FPS counter should still be 5 |
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| Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate |
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| Press the FPS "-" button 5 times | FPS should show 0 |
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| | The bear should be not moving |
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| Press the FPS "-" button | The FPS label should show -1 |
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| | The bear should be not moving |
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| Press the FPS "+" button twice | FPS should show 1 |
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| | The bear should be animating slowly |'));
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}
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}
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