qtdeclarative/examples/quick/scenegraph/shared/squircle_rhi.vert

17 lines
261 B
GLSL

#version 440
layout(location = 0) in vec4 vertices;
layout(location = 0) out vec2 coords;
layout(std140, binding = 0) uniform buf {
float t;
float y_dir;
};
void main()
{
gl_Position = vertices;
coords = vertices.xy;
coords.y *= y_dir;
}