qtdeclarative/examples/quick/scenegraph/custommaterial/shaders/mandelbrot.vert

23 lines
404 B
GLSL

#version 440
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 vTexCoord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float zoom;
vec2 center;
int limit;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.qt_Matrix * aVertex;
vTexCoord = aTexCoord;
}