There are issues with for loops in GLSL, see for instance: https://learnwebgl.brown37.net/12_shader_language/glsl_control_structures.html The solution is to rewrite the shader so that it also works on WebGL. Fixes: QTBUG-123593 Change-Id: Ia9fd4d9ef3f1b99a29d4bbabae20ad779fe4fbba Reviewed-by: Lorn Potter <lorn.potter@gmail.com> |
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mandelbrot.frag | ||
mandelbrot.frag.qsb | ||
mandelbrot.vert | ||
mandelbrot.vert.qsb |