qtdeclarative/examples/quick/scenegraph/custommaterial/shaders
Even Oscar Andersen 547de2d4e5 wasm: CustomMaterial: Change shader program so that it is accepted by WebGL
There are issues with for loops in GLSL, see for instance:
https://learnwebgl.brown37.net/12_shader_language/glsl_control_structures.html
The solution is to rewrite the shader so that it also works on WebGL.

Fixes: QTBUG-123593
Change-Id: Ia9fd4d9ef3f1b99a29d4bbabae20ad779fe4fbba
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2024-04-18 11:39:16 +02:00
..
mandelbrot.frag wasm: CustomMaterial: Change shader program so that it is accepted by WebGL 2024-04-18 11:39:16 +02:00
mandelbrot.frag.qsb wasm: CustomMaterial: Change shader program so that it is accepted by WebGL 2024-04-18 11:39:16 +02:00
mandelbrot.vert Fix custommaterial example with OpenGL 2021-02-19 10:17:08 +01:00
mandelbrot.vert.qsb wasm: CustomMaterial: Change shader program so that it is accepted by WebGL 2024-04-18 11:39:16 +02:00