qtdeclarative/examples/quick/scenegraph/custommaterial
Even Oscar Andersen 547de2d4e5 wasm: CustomMaterial: Change shader program so that it is accepted by WebGL
There are issues with for loops in GLSL, see for instance:
https://learnwebgl.brown37.net/12_shader_language/glsl_control_structures.html
The solution is to rewrite the shader so that it also works on WebGL.

Fixes: QTBUG-123593
Change-Id: Ia9fd4d9ef3f1b99a29d4bbabae20ad779fe4fbba
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2024-04-18 11:39:16 +02:00
..
doc Doc: Create separate Graphics and Multimedia example categories 2024-01-17 15:36:27 +01:00
shaders wasm: CustomMaterial: Change shader program so that it is accepted by WebGL 2024-04-18 11:39:16 +02:00
CMakeLists.txt CMake: Add deployment API to our examples 2024-03-27 18:57:34 +01:00
customitem.cpp Use SPDX license identifiers 2022-06-11 08:05:15 +02:00
customitem.h Use SPDX license identifiers 2022-06-11 08:05:15 +02:00
custommaterial.pro
custommaterial.qrc
main.cpp Use SPDX license identifiers 2022-06-11 08:05:15 +02:00
main.qml Quick scenegraph examples: use qsTr() for user facing strings 2023-01-17 16:45:12 +01:00